Game AI Pro 360: Guide to Architecture - Couverture rigide

 
9780367151072: Game AI Pro 360: Guide to Architecture

Synopsis

Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series.

Key Features

  • Provides real-life case studies of game AI in published commercial games
  • Material by top developers and researchers in Game AI
    • Downloadable demos and/or source code available online
  • Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

    À propos de l?auteur

    Steve Rabin has 15 years at Nintendo of America, 4 years at various game developer start-ups, and 7 years of college teaching experience. He has been the invited keynote speaker at several academic AI conferences, founder and summit advisor for the AI Summit at GDC, GDC speaker, and founder/manager of the AI Game Programmers Guild.

    Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

    Autres éditions populaires du même titre

    9780367151041: Game AI Pro 360: Guide to Architecture

    Edition présentée

    ISBN 10 :  0367151049 ISBN 13 :  9780367151041
    Editeur : Routledge, 2019
    Couverture souple