Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.
Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.
HIGHLIGHTS
The fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Steve Marschner, Cornell University, Ithaca, New York, USA
Peter Shirley, Purity LLC
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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hardcover. Etat : Good condition. good condition,fast ship. N° de réf. du vendeur 184218
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hardcover. Etat : New. 5th Edition. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes). N° de réf. du vendeur 006126949N
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Hardcover. Etat : new. Hardcover. Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference.Focusing on geometric intuition, this book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts.HIGHLIGHTSMajor updates and improvements to numerous chapters, including shading, ray tracing, physics-based rendering, math, and samplingUpdated coverage of existing topicsThe absorption and reworking of several chapters to create a more natural flow to the bookThe fifth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fifth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9780367505035
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Etat : New. 2021. 5th Edition. hardcover. . . . . . N° de réf. du vendeur V9780367505035
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Gebunden. Etat : New. Steve Marschner, Cornell University, Ithaca, New York, USAPeter Shirley, Purity LLC Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardw. N° de réf. du vendeur 497310611
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Vendeur : Kennys Bookstore, Olney, MD, Etats-Unis
Etat : New. 2021. 5th Edition. hardcover. . . . . . Books ship from the US and Ireland. N° de réf. du vendeur V9780367505035
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