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9780387001630: Programming Challenges: The Programming Contest Training Manual

Synopsis

A comprehensive training and practice manual for both students and instructors for the prestigious ACM International Computer Programming Contest, USA Computing Olympiad and International Olympiad in Informatics. Over 100 programming problems have been carefully selected and presented to instruct and challenge anyone interested in developing understanding and skills for modern programming techniques.

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À propos de l?auteur

Steven S. Skiena is a professor of computer science at SUNY Stony Brook and is the author of many widely used books, including The Algorithm Design Manual. He received the 2001 IEEE Computer Society Undergraduate Teaching Award. Miguel A. Revilla is a professor of applied mathematics at the University of Vallodolid, Spain. He is the official website archivist of the ACM ICPC and creator/maintainer of the primary robot judge and content-hosting website.

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Skiena, Steven S
Edité par Springer, 2003
ISBN 10 : 0387001638 ISBN 13 : 9780387001630
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Skiena, Steven S.; Revilla, Miguel
Edité par Springer, 2003
ISBN 10 : 0387001638 ISBN 13 : 9780387001630
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Etat : good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers. N° de réf. du vendeur 1705415-5

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Steven S Skiena|Miguel A. Revilla
Edité par Springer New York, 2003
ISBN 10 : 0387001638 ISBN 13 : 9780387001630
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Kartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Offers a wealth of rich programming problems suitable for self-study - all with online judging at www.programming-challenges.comContains complete working code for fundamental data structures and graph, string, numerical and geomet. N° de réf. du vendeur 5908817

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Skiena, Steven S.
Edité par Springer, 2003
ISBN 10 : 0387001638 ISBN 13 : 9780387001630
Ancien ou d'occasion Couverture souple

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Etat : acceptable. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Acceptable condition! Any other included accessories are also in Acceptable condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear such as cover tears discoloration, staining, marks, scuffs, etc. All pages intact. N° de réf. du vendeur GWSVV.0387001638.A

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Miguel A. Revilla
Edité par Springer New York Mai 2003, 2003
ISBN 10 : 0387001638 ISBN 13 : 9780387001630
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding.The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant online grading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills.This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition.The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available. 384 pp. Englisch. N° de réf. du vendeur 9780387001630

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Miguel A. Revilla
ISBN 10 : 0387001638 ISBN 13 : 9780387001630
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Taschenbuch. Etat : Neu. Neuware -There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding.The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant onlinegrading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills.This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition.The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 384 pp. Englisch. N° de réf. du vendeur 9780387001630

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Taschenbuch. Etat : Neu. Druck auf Anfrage Neuware - Printed after ordering - There are many distinct pleasures associated with computer programming. Craftsmanship has its quiet rewards, the satisfaction that comes from building a useful object and making it work. Excitement arrives with the flash of insight that cracks a previously intractable problem. The spiritual quest for elegance can turn the hacker into an artist. There are pleasures in parsimony, in squeezing the last drop of performance out of clever algorithms and tight coding.The games, puzzles, and challenges of problems from international programming competitions are a great way to experience these pleasures while improving your algorithmic and coding skills. This book contains over 100 problems that have appeared in previous programming contests, along with discussions of the theory and ideas necessary to attack them. Instant onlinegrading for all of these problems is available from two WWW robot judging sites. Combining this book with a judge gives an exciting new way to challenge and improve your programming skills.This book can be used for self-study, for teaching innovative courses in algorithms and programming, and in training for international competition.The problems in this book have been selected from over 1,000 programming problems at the Universidad de Valladolid online judge. The judge has ruled on well over one million submissions from 27,000 registered users around the world to date. We have taken only the best of the best, the most fun, exciting, and interesting problems available. N° de réf. du vendeur 9780387001630

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Revilla, Miguel A.,Skiena, Steven S
Edité par Springer, 2003
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Skiena, Steven S.
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Steven S Skiena Miguel A. Revilla Steven S. Skiena
Edité par Springer, 2003
ISBN 10 : 0387001638 ISBN 13 : 9780387001630
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