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A major new textbook "Digital Multimedia" by Nigel and Jenny Chapman provides a fresh contemporary definition of the emergent discipline of multimedia. It is designed to support instructors by providing a rigorous introduction to the technical scope of this subject. With a coherent approach to its multifarious nature, the book covers all of the essential technical ground, with full awareness of the design, cultural and usability
aspects of multimedia. This book will inspire students to develop the potential of multimedia for new forms of expression that are enabled by computers and networks.
Concepts Covered:
Descriptions of the characteristics of individual media provide the essential starting points for understanding how to combine them. Graphics, text and time–based media are introduced in the context of their digital representation and manipulation. The combination of media within the different frameworks of hypermedia and time–based authoring is described. Interactivity through scripting, and the communications
technology that supports distributed multimedia are expolored in detail. Hardware, software and networking capabilities are thoroughly detailed with the backup of motivating and illuminating examples. All this and still the excitement of creating multimedia is conveyed, making this as rich and rewarding a book as the subject itself.
Support for Practice through Principles and Theory:
"Digital Multimedia" makes reference to the common tools and applications used for production and manipulation of media, but a companion text in development, "Digital Media Tools", due in Spring 2001, addresses the effective use of these packages in more detail.
Digital photography and video, MP3 players, smart phones and the World Wide Web have become essential in today′s world. The digital representation of images, video, animation, sound and text has become integrated in every part of our lives and their combination into multimedia is routine.
Digital multimedia is often interactive. People can interact with multimedia using playback controls, or more innovatively using direct manipulation, and they can interact through multimedia user interfaces that incorporate multimedia elements permit new ways of working with data and computation.
Digital Multimedia is the best selling core text for undergraduate and masters courses in the exciting discipline of multimedia, combining a broad and deep account of technology with an inside understanding of multimedia content and its practical application. Beginning with an overview of the nature of multimedia and digital representations, it continues with chapters devoted to each media type, detailing how they are represented in digital form and how they are created and manipulated on computers. Later chapters describe how media may be combined and how scripting may be used to add interactivity. Whole chapters are devoted to visual design and accessibility, and to how multimedia may be delivered over the Internet. Each chapter includes key point summaries and exercises. An extensive glossary of important terms is provided.
This third edition has been extensively revised and updated to reflect changes in technology, the increasing importance of interactivity and the emerging role of multimedia as an interface to applications and services.
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