Graphics Programming With Jfc. With Time-Saving Plug-And-Play Code - Couverture souple

Wall, David; Griffith, Arthur

 
9780471283072: Graphics Programming With Jfc. With Time-Saving Plug-And-Play Code

Synopsis

This volume explores the relationship between the JFC and Java 2D, aiming to show the reader how to solve complicated two-dimensional graphics problems. It also goes beyond the JFC, showing how to simulate the behaviour of the Java 3D package with Java2D. The authors use a four-step process: a detailed description of the goal and the best methods for solving it; a listing of portions of the JFC that apply to the problem, plus any custom algorithms needed; and a Java code sample that solves the problem.

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Présentation de l'éditeur

Create amazing graphics for Java applets and applications.

Graphics Programming with JFC shows experienced programmers how to get the most out of JFC and Java2D. While fully exploring the relationship between JFC and Java2D, including how to solve complicated two–dimensional graphics problems, this indispensable guide also shows how to create three–dimensional effects in portable applets using Java 2D. Much more than a how–to book, it allows developers to insert code examples and customize solutions for their own programming projects.

CD–ROM contains programming examples from the text and a collection of programming tools.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.