This introductory text on graphics programming has been updated to take into account the latest features of Borland's Turbo C++. Among the topics covered for the first time in this new edition are Super VGA graphics; solid modelling; animation techniques; graphics file formats; and techniques for printing graphics images. Also included is a description of the principles of object-oriented programming, along with a description of why OOP is particularly important in graphics programming.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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