The second edition of this popular reference addresses the newest techniques and latest technology in this rapidly changing field. Comprehensive and non-platform specific, it cuts through technical jargon to offer clear, step-by-step guidance through the entire process of creating a fully rendered 3-D still image or animation. Concepts are illustrated with 500 colour images - many of them new - from films, TV shows, and computer games. The book covers creative and artistic needs of the graphic artist and the computer scientist/programmer. In addition to dozens of new images, each chapter is fully updated and entirely new chapters on the overview of the digital production process and advanced character animation techniques are included. Illustrations represent work by Pixar Animation Studios, Blue Sky Studios, Cyan, Inc., Disney Studios, MCA/Universal, Acclaim Entertainment, Midway Games, Inc., Rhythm & Hues Studios, and many more.
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The complete state–of–the–art guide to 3–D computer animation and imaging.
Essential for visual effects production, computer games,online interactive multimedia, and more!
Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step–by–step coverage of the entire process of creating a fully rendered 3–D computer still image or animation from modeling and rendering to animation and compositing.
Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy–to–understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games.
This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image–based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you′ll find countless expert tips on how to improve the artistic and technical level of your 3–D computer animation.
∗ Non–platform specific
∗ 500 full–color images
∗ Newest computer techniques
∗ Practical, step–by–step approach
∗ Up–to–date guide to Internet resources.
"The operative word for this book is art. The Art of 3–D Computer Animation and Imaging is one of the most gorgeous publications to be wrapped inside book covers, thanks to the copious, full–color examples of magnificent 3–D graphics. The author, Isaac Victor Kerlow, Director of Digital Talent/New Technology at The Walt Disney Company, packed this book with the experience of a lifetime and chose breathtaking examples to illustrate his text. . . this book is an immensely valuable addition to the libraries of all 3–D artists. The wealth of useful information provided by the figure captions will augment even the most experienced animator′s bag of tricks." (Susan Glinert)
From EFX Art & Design magazine "For fundamental understanding of a huge concept like 3D animation, you couldn′t find a better reference book than this one!"
"This is a lavishly illustrated book, as well as looking back, discusses current animation techniques with illustrations from the best animated films and CG sequences yet committed to film. This second edition is handled with the skilled touch of an expert, so prepare to learn more than you might expect from a text."(Computer Arts, March 2001)
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