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"This comprehensive textbook describes the history of virtual reality technology from its beginnings about forty years ago, through present and future uses." (Medical Reference Services Quarterly, Fall 2004)
" a must–have book. A textbook of this caliber is a welcomed asset for researchers, universities, and others in the field." (Annals of Biomedical Engineering, April 2004)
"Listing in the "More to Explore" section of an article entitled "Virtual–Reality Therapy" (Scientific American, August 2004)
"Instructors students persons interested in knowing something about the current state of virtual reality, and practitioners, researchers, and business involved in VR, will all find this a must–have book. A textbook of this caliber is a welcomed asset..." (Annals of Biomedical Engineering, Issue 32:04)
...a well written introductory book on the subject...a fascinating book on a subject that everyone in medical technology will be using more of in coming years... (Biomedical Instrumentation & Technology, January/February 2004)
...a second edition that builds on the success of the first...well written and researched...an ideal introduction to a student or researcher...Burdea and Coiffet have taken a strong book and made it even better...tailored to the needs of students and would make an outstanding textbook for an introduction to virtual reality course...a must have for any student or researcher seriously interested in virtual reality. (Presence, Vol. 12, No. 6, December 2003)
"...provides an excellent overview of the field...a fine textbook.... I would recommend highly." (Real Time Graphics, August 2003)
"...excellent....a fine addition to the bookshelves of readers..." (CyberPsychology and Behavior, Vol. 6, No. 6)
"...this second edition was well overdue, but it has to be said that it has been worth the wait...a must–have book." (Assembly Automation, Vol 24(1), 2004)
"This comprehensive textbook describes the history of virtual reality technology from its beginnings about forty years ago, through present and future uses." (Medical Reference Services Quarterly, Fall 2004)
" a must–have book. A textbook of this caliber is a welcomed asset for researchers, universities, and others in the field." (Annals of Biomedical Engineering, April 2004)
"Listing in the "More to Explore" section of an article entitled "Virtual–Reality Therapy" (Scientific American, August 2004)
...a well written introductory book on the subject...a fascinating book on a subject that everyone in medical technology will be using more of in coming years... (Biomedical Instrumentation & Technology, January/February 2004)
...a second edition that builds on the success of the first...well written and researched...an ideal introduction to a student or researcher... (Presence, Vol. 12, No. 6, December 2003)
"...provides an excellent overview of the field...a fine textbook.... I would recommend highly." (Real Time Graphics, August 2003)
"...excellent....a fine addition to the bookshelves of readers..." (CyberPsychology and Behavior, Vol. 6, No. 6)
"...this second edition was well overdue, but it has to be said that it has been worth the wait...a must–have book." (Assembly Automation, Vol 24(1), 2004)
Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer–generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically–superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients.
This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including:
GRIGORE C. BURDEA is a professor at Rutgers–the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley.
PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.
An Instructor′s Manual presenting detailed solutions to all the problems in the book is available from the author′s website. http://www.caip.rutgers.edu/vrtechnology/
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