This guide demonstrates how to implement C programs for a wide variety of graphics applications, from commercial art to sophisticated multi-media presentations. It describes how to achieve image realism with fast, effective ray-tracing techniques, and how to build a library of geometric objects.
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Vendeur : Dream Books Co., Denver, CO, Etats-Unis
Etat : acceptable. This copy has clearly been enjoyedâ"expect noticeable shelf wear and some minor creases to the cover. Binding is strong, and all pages are legible. May contain previous library markings or stamps. N° de réf. du vendeur DBV.0471571598.A
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Vendeur : Better World Books, Mishawaka, IN, Etats-Unis
Etat : Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. N° de réf. du vendeur 9588847-6
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Vendeur : Better World Books Ltd, Dunfermline, Royaume-Uni
Etat : Very Good. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. N° de réf. du vendeur 53061180-20
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Vendeur : The Book Spot, Sioux Falls, MN, Etats-Unis
Paperback. Etat : New. N° de réf. du vendeur Abebooks131265
Quantité disponible : 1 disponible(s)
Vendeur : LIBRERIA LEA+, Santiago, RM, Chili
Blanda. Etat : New. Etat de la jaquette : Nuevo. No Aplica (illustrateur). 0. Learn the secrets behind today's state-of the-art graphics programming techniques. This hands-on book uses easy-to-follow descrip tions and plenty of C and C++ source code to help you learn the programming techniques of the graphics masters. Whether you are a new or experienced graphics programmer, you'll find a wealth of exciting and valuable insights into ray tracing, morphing, graphics file formats, and graphics printing techniques. This book features easy-to-follow, complete programs and graphics tools you can use in your own applications. Every program is thor oughly commented and carefully designed to be powerful yet understandable. Many of the programs and tools work in both DOS and Windows. You'll learn how to create your own three-dimensional worlds complete with mountains, lakes, clouds, or objects of your own design. You'll also learn practical tech niques for working with 24-bit color images, photo realistic textures, three-dimensional animation, and image processing. Advanced Graphics Programming Using C/C++ features: - An easy-to-ollow description of ray-tracing theory. - Complete source code for a three-dimen sional ray tracer that works in both DOS and Windows. - Toolkits for reading and writing TIFF and PCX graphics files. - Source code that transforms one image into another using morphing - Numerous image-processing techniques, including image scaling, rotation, contrast enhancement, and deblurring. - Techniques for printing graphics images in both DOS and Windows. 780 gr. Libro. N° de réf. du vendeur 9780471571599LEA3409
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Vendeur : Toscana Books, AUSTIN, TX, Etats-Unis
Paperback. Etat : new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks. N° de réf. du vendeur Scanned0471571598
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