After introducing the ideas of programming in the first eleven chapters, the book describes many algorithms and programs from a number of fields - simulation, modeling, business, mathematics, music and so on. The student can thus see how the algorithmic processes from those fields can be successfully transcribed into computer programs. And this book teaches the writing of large programs as an aspect of problem-solving by concentrating on the notion of a subroutine and on collections of external subroutines called libraries as well as on the notion of a leveled design sometimes referred to as a 'top-down' design.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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