Prefactoring approaches software development of new systems using lessons learned from many developers over the years. It is a compendium of ideas gained from retrospectives on what went right and what went wrong in development. Some of these ideas came from experience in refactoring. Refactoring is improving the design of existing code to make it simpler and easier to maintain.
This practical, thought-provoking guide details prefactoring guidelines in design, code, and testing. These guidelines can help you create more readable and maintainable code in your next project.
To help communicate the many facets of this approach, Prefactoring follows the development of a software system for a fictitious client, named Sam, from vision through implementation. Some of the guidelines you'll encounter along the way include:
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Ken Pugh has extensive experience in the area of software analysis and design, both as a doer and as a teacher. He's a well-known, frequent conference speaker.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Paperback. Etat : Good. More often than not, developers will stop a large project in the middle of the build stage to rethink and recode the software design so it's cleaner and more efficient. Known as "refactoring," this process eats up valuable time and money. To help offset refactoring, this book presents a new process called "prefactoring," the premise of which states that you're better off considering the best possible design patterns before you even begin your project. Prefactoring, in essence, is the art of applying the insights gleaned from previous experience (whether yours or someone else's) when developing software to new projects. Doing so will likely save you from making costly design changes midstream - and maybe even save your job! This practical, thought-provoking guide details prefactoring guidelines in design, code, and testing, each derived from the lessons of many developers over many years. With these guidelines, you're far more likely to create more readable and maintainable code before you reach the second-guessing stage. To help communicate the many facets of this process, "Prefactoring" follows the example of a fictitious client, Sam, as he seeks to create a software system from beginning to implementation. Among the topics covered are: General development issues; Implementation classes; Object-oriented design; Creating reports via separation of concerns; Associations and states; and, Creating and testing interfaces. If you understand object-oriented design, and you want to save time and money by considering more efficient designs before you begin your project, "Prefactoring" will show you the way. It won't guarantee that you'll never need to refactor your design or code again, but you're sure to cut down on the amount of refactoring you do. N° de réf. du vendeur 00100702009
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Vendeur : World of Books Inc, Montgomery, IL, Etats-Unis
Paperback. Etat : Good. More often than not, developers will stop a large project in the middle of the build stage to rethink and recode the software design so it's cleaner and more efficient. Known as "refactoring," this process eats up valuable time and money. To help offset refactoring, this book presents a new process called "prefactoring," the premise of which states that you're better off considering the best possible design patterns before you even begin your project. Prefactoring, in essence, is the art of applying the insights gleaned from previous experience (whether yours or someone else's) when developing software to new projects. Doing so will likely save you from making costly design changes midstream - and maybe even save your job! This practical, thought-provoking guide details prefactoring guidelines in design, code, and testing, each derived from the lessons of many developers over many years. With these guidelines, you're far more likely to create more readable and maintainable code before you reach the second-guessing stage. To help communicate the many facets of this process, "Prefactoring" follows the example of a fictitious client, Sam, as he seeks to create a software system from beginning to implementation. Among the topics covered are: General development issues; Implementation classes; Object-oriented design; Creating reports via separation of concerns; Associations and states; and, Creating and testing interfaces. If you understand object-oriented design, and you want to save time and money by considering more efficient designs before you begin your project, "Prefactoring" will show you the way. It won't guarantee that you'll never need to refactor your design or code again, but you're sure to cut down on the amount of refactoring you do. N° de réf. du vendeur CIN0596008740G
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Paperback. Etat : Used; Good. ***Simply Brit*** Welcome to our online used book store, where affordability meets great quality. Dive into a world of captivating reads without breaking the bank. We take pride in offering a wide selection of used books, from classics to hidden gems, ensuring there is something for every literary palate. All orders are shipped within 24 hours and our lightning fast-delivery within 48 hours coupled with our prompt customer service ensures a smooth journey from ordering to delivery. Discover the joy of reading with us, your trusted source for affordable books that do not compromise on quality. N° de réf. du vendeur 4320840
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Paperback. Etat : Brand New. illustrated edition. 238 pages. 9.25x7.00x0.75 inches. In Stock. N° de réf. du vendeur 0596008740
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paperback. Etat : New. In shrink wrap. Looks like an interesting title! N° de réf. du vendeur Q-0596008740
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