Inside 3d Studio Max 3. Modeling, Materials, And Rendering, Cd-Rom Included - Couverture souple

Boardman, Ted; Hubbell, Jeremy

 
9780735700857: Inside 3d Studio Max 3. Modeling, Materials, And Rendering, Cd-Rom Included

Synopsis

From architects and engineers to website and computer game designers, one of the biggest challenges facing 3D graphics professionals is working efficiently and quickly enough on image creation to have time for final tuning. Inside 3D Studio MAX 3 Modeling, Materials, and Rendering is the tool that professionals need to meet that challenge. Written by two of the 3D graphics industry's leading experts, this book is an in-depth guide to the advanced modeling, texturing, and rendering features of 3D Studio MAX. It provides real-world tutorials, advanced tips and insider tricks, taking readers beyond the basics into high-end techniques. The focus is on efficiency and productivity, and on reducing the time needed to create models and special effects in a cost-effective manner. This book shows you how to: * Develop architectural models, industrial and mechanical design models, real-time 3D game models, cinematic and high-detail models, and character models * Develop designs based on naturally occurring materials, man-made materials, fictional and special effects materials, and animated materials * Use MAX as a 2D paint tool * Render cameras, camera effects, lighting, glows and lens flares, highlights, and focal effects * Share AutoCAD and 3D Studio MAX files * Design with plug-ins

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À propos de l?auteur

Ted Boardman travels the world teaching 3D Studio MAX as a Discreet Authorized Training Specialist. He conducts 3D Studio MAX and VIZ training seminars for major corporations, universities and individuals, as well as at national computer graphics seminars. He co-authored Inside 3D Studio MAX 2, Volume II: Modeling and Materials for New Riders. Jeremy Hubbell is the 3D Studio VIZ Product Marketing Manager at Discreet, and a former senior 3D Studio MAX instructor. He has traveled internationally, training developers, dealers and new users, and has served on the 3D Studio MAX and VIZ development teams as the worldwide training liaison. He co-authored Inside 3D Studio MAX 2, Volume II: Modeling and Materials for New Riders.

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