3d Graphics & Animation. Cd-Rom Included, 2nd Edition - Couverture souple

Giambruno, Mark

 
9780735712430: 3d Graphics & Animation. Cd-Rom Included, 2nd Edition

Synopsis

Since its publication in 1997, 3D Graphics 8 Animation bas made its way onto dozens of recommended book lists as an ideal guide for people who avant to get into 3D as a hobby or profession. Written by a professional with 17 years of experience in computer graphics, the book contains a wealth of knowledge, insights, and tips presented in a very accessible, entertaining format. Unlike most books dealing with 3D graphics, this one takes a non-product-specific approach and covers all aspects of the process from brainstorming, scripting, and production design to digital video editing and output of your 3D animations. Whether you are new to the field or are a novice user of 3D software, 3D Graphics & Animation takes you where you want to go. Using practical tutorials, expert tips, case histories, and inspiring ideas, you'll gain a wealth of skills and knowledge that would otherwise take years to acquire on your own. You'll discover how to use modeling, textures, lighting, and cameras effectively to create powerful 3D graphics. In addition, you'll discover how to turn static scenes into exciting 3D animations, and then use feature film editing techniques to build eye-catching demo reels. 3D Graphics & Animation is a must-have resource for those who want to create spectacular 3D graphics as a career or just for fan!

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À propos de l?auteur

Mark Giambruno was born in 1957 in the small California foothills town of Placerville. He grew up in Sacramento, where he enjoyed annoying his teachers with epic space battles drawn¿during class¿in the margins of his schoolwork. In high school and college he pursued classes in art and electronics, but found the display-less computers of the time utterly boring.

In 1982, he used his younger brother¿s need for computer access at home as an excuse to buy his first microcomputer¿an Atari 800¿and has been heavily involved with computing ever since. He started his own computer graphics firm in 1990 and took on San Francisco-based Mondo Media as one of his main clients. When he was free to relocate, Mondo offered him a full-time position, and he become one of their lead artists and project directors. He conceptualized, managed, and created graphics for many of the company¿s projects, including those for such clients as Microsoft, Sierra Semiconductor, and Compaq.

After a few years of doing business-oriented multimedia, he went on to head up Mechadeus¿s first two CD-ROM games, Critical Path and The Daedalus Encounter (featuring Tia Carerre of Wayne¿s World fame). His responsibilities on Daedalus included design, co-writing the script, art direction, and editing. He also wrote The Official Guide to The Daedalus Encounter for BradyGAMES, which chronicles the project and provides hints and tips for completing the game.

Later projects for Mondo Media included art direction of game cinematics for Mechwarrior 3, Under Cover, and Alpha Centauri: Alien Crossfire, as well as creating and art directing in-game assets for both Star Fleet Command releases. He also art directed Spiral, a Flash-based Mondo Mini Show with character designs by Toshihiro Kawamoto (Cowboy Bebop, Gundam, Golden Boy).

Currently, he is an independent contractor providing writing, 3D modeling, design, and animation services through his Binary Arts company. His most recent projects include co-writing the English adaptations of two Japanese detective novels, Under Cover and Angel¿s Fang, both by #1 bestselling author Arimasa Osawa.

His favorite diversions include watching subtitled anime and playing FPS games like Unreal Tournament and Return to Castle Wolfenstein.

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