Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you have to take to get your game on the shelf? This book will answers these questions and more. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop of the industry. It includes the fundamental rules of good game design, tips on applying storytelling to interactive media and the game development lifecycle.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Bob Bates began his game writing career at Infocom in 1986. Since then he has written, co-designed, or produced over 20 games that have garnered more than 30 industry awards. The most notable of those awards is the CGW 1993 Adventure Game of the Year Award for Eric the Unready. A co-founder of Legend Entertainment in 1989, he now serves as joint Studio Head at Legend, a division of Infogrames, Inc.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Paperback. Etat : Good. Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you have to take to get your game on the shelf? This book will answers these questions and more. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop of the industry. It includes the fundamental rules of good game design, tips on applying storytelling to interactive media and the game development lifecycle. N° de réf. du vendeur 00101226397
Quantité disponible : 3 disponible(s)
Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-Unis
Paperback. Etat : Fair. No Jacket. Former library book; Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G0761531653I5N10
Quantité disponible : 1 disponible(s)
Vendeur : World of Books Inc, Montgomery, IL, Etats-Unis
Paperback. Etat : Good. Have you ever wondered how a game goes from being a concept to being an actual product? Do you want to know what steps you have to take to get your game on the shelf? This book will answers these questions and more. Offering advice and insight on everything from how to get a foot in the door to what to do once inside, this is a true inside scoop of the industry. It includes the fundamental rules of good game design, tips on applying storytelling to interactive media and the game development lifecycle. N° de réf. du vendeur CIN0761531653G
Quantité disponible : 3 disponible(s)
Vendeur : Once Upon A Time Books, Siloam Springs, AR, Etats-Unis
paperback. Etat : Good. This is a used book in good condition and may show some signs of use or wear . This is a used book in good condition and may show some signs of use or wear . N° de réf. du vendeur mon0003572861
Quantité disponible : 1 disponible(s)
Vendeur : BOOKWEST, Phoenix, AZ, Etats-Unis
Soft cover. Etat : New. 1st Edition. SHRINK-WRAPPED NEW: US SELLER SHIPS FROM USA. NEW: GAME DESIGN: THE ART & BUSINESS OF CREATING GAME Paperback 2002by Bob Bates (Author)OUR REFERENCE: PB-122B6-131B15-1653--1P3-2002- -lkGr. N° de réf. du vendeur 122B6-131B15-PB-0761531653-1P3-1999
Quantité disponible : 1 disponible(s)