Beginning Direct3D Game Programming covers all of the elements that are necessary to create a Direct3D game for your PC! You will learn the essentials of Direct3D game programming, including basic algorithms, texture mapping basics, 3D math, lighting, use of depth buffers, and much more! This book also covers the Transformation £t Lighting Pipeline and how to use it to map texture objects with different effects, as well as different file formats and how to integrate them into your game engines. You'll go from the basics to hardcore Direct3D game programming in a matter, of pages!
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Wolfgang Friedrich Engel is CEO of SoftGroup GmbH and SoftGroup Polska, which offer IT and game development services. These companies produce 3-D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programming worldwide and writes tutorials on Direct3D, which are presented at www.gamedev.net as well as his own Web site, www.directxgraphics.net. Amir Geva works for the IBM Haifa Research Lab in Israel. Amir graduated from the Technion in Haifa, Israel, with a degree in computer engineering. He is the owner of The Photon Effect (http://photoeffect.com), which includes a game programming SDK and ColDet, a 3D Collision Detection Library.
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