This manual is designed for C programmers who are completely new to game programming and DOS game programmers who need a first look at programming games for Windows using DirectX. It aims to be gentle and light-hearted, and covers programming for Windows, multimedia, DirectX and its major subcomponents, game programming techniques, basic 3-D graphics and even marketing techniques. The accompanying CD-ROM contains a C++ compiler, DirectX SDK, PaintShop Pro 4 by Jasc, Sound Forge 4, Caligari TrueSpace, and various shareware games and software.
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The multimedia and computer–games industry has exploded in recent years. Games have gotten incredibly sophisticated and incredibly entertaining. The programs used to create them have improved also, to the point that you don t necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging even if you re a veteran C/C++ programmer and licensed technogeek. Challenging, sure but also incredibly cool.
Using DirectX the latest and greatest technology for making games on PCs Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow–and–black companion will show you:
From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO André LaMothe takes you right into the guts of the game in an entertaining style that won t send you retreating to the nearest joystick. André s witty, he s tons of fun, and before you know it he ll have you up to speed on:
Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge – even if you′re a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. It shows you step by step how to tackle everything from graphics and sound to input and installation – even games marketing!
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Softcover. Etat : Near Fine. Reprint. Softcover. 469 pages. *** PUBLISHING DETAILS: IDG Books Worldwide, USA, 1998. Reprint. *** CONDITION: This book is in near fine condition. More specifically: Covers have light creasing. Spine is uncreased. . Cover is protected in clear, self-adhesive laminate. Pages are clean and unmarked and in excellent condition. *** ABOUT THIS BOOK: The CD ROM is not present with this book. SYNOPSIS: Ready to start creating your own Windows games but not sure where to begin? A little programming knowledge can go a long, long way when you've got the inside track to game programming with Windows Game Programming For Dummies. Using the latest DirectX technology from Microsoft, veteran game designer Andre LaMothe takes you step-by-step through the process of creating your own games for Windows 95, Windows NT, and Windows 98. After you understand the nuts and bolts of Windows programming, you can add music and sound effects, design your own artificial intelligence to create thinking" opponents, and use the powerful DirectX tools to build lightning-fast applications.all without having to suffer through the complicated coding requirements of MFC and C++. *** Quantity Available: 1. Category: Computers & Internet; Games & Gaming. ISBN: 0764503375. ISBN/EAN: 9780764503375. Inventory No: 21070083. N° de réf. du vendeur 21070083
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