Directx 3d Graphics Programming Bible - Couverture souple

Sanchez, Julio; Canton, Maria P.

 
9780764546334: Directx 3d Graphics Programming Bible

Synopsis

This reference prepares entry-level C and C++ programmers for projects that require mastery of 3D and animation programming techniques and knowledge of the most-used Windows APIs for building games and simulations. It teaches the basics of 3D programming, including graphics data structures.

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Biographie de l'auteur

Julio Sanchez is an associate professor of Computer Science at Minnesota State University, whose programming books have been translated into Chinese, Japanese, and Korean. He has collaborated on more than a dozen previous books with Maria P. Canton, including the McGraw–Hill Programmer′s Desk Reference and High–Resolution Video Graphics.

Maria P. Canton is the executive vice president of Skipanon Software, a software development and consulting company and also teaches at Minnesota State University. She has collaborated on more than a dozen previous books with Julio Sanchez, including the McGraw–Hill Programmer′s Desk Reference and High–Resolution Video Graphics.

Présentation de l'éditeur

Microsoft DirectX 7 gives you the APIs you need to create cutting–edge Windows 3D games and simulations using C or C++. With helpful tutorials, plenty of illustrations, and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you′re an animation beginner or a veteran game developer.

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