Fundamentals of C/C++ Game Programming: Using Target-Based Development on SBC's - Couverture rigide

Beuken, Brian

 
9780815355274: Fundamentals of C/C++ Game Programming: Using Target-Based Development on SBC's

Synopsis

This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.

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À propos de l?auteur

Brian Beuken is currently a Docent (Lecturer) at NHTV/Breda University of Applied Sciences, Netherlands where he teaches game and console programming. Formerly Programmer/Project Manager and Head of Development at Rockpool Games Ltd, Manchester, UK. Also Managing Director/Studio Head/Executive Producer at Virtucraft Ltd/Virtucraft Studios Ltd, Bolton. He developed games for multiple companies, including Nintendo, EA, Sega, THQ, Codemasters and many more.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9781498788748: The Fundamentals of C/C++ Game Programming

Edition présentée

ISBN 10 :  1498788742 ISBN 13 :  9781498788748
Editeur : Routledge, 2018
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