Material from the June 1996 conference presents research in new application domains of computer animation, such as animation on the Web, adding computer animation specifications to standards like VRML, methods for real-time animation, and methods for producing high quality films. Contains sections on animation in virtual worlds and virtual reality, physics-based animation, autonomous virtual actors, facial animation, cartoon and traditional animation, motion control, and animation languages and systems. No index. Annotation c. by Book News, Inc., Portland, Or.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Material from the June 1996 conference presents research in new application domains of computer animation, such as animation on the Web, adding computer animation specifications to standards like VRML, methods for real-time animation, and methods for producing high quality films. Contains sections on animation in virtual worlds and virtual reality, physics-based animation, autonomous virtual actors, facial animation, cartoon and traditional animation, motion control, and animation languages and systems. No index. Annotation c. by Book News, Inc., Portland, Or.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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