Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re: Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games.
User-friendly and fully illustrated, Re: Play includes a comprehensive game glossary.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
The Editors: Amy Scholder is the series editor of books on technology, new media and culture at Eyebeam.
Eric Zimmerman is the CEO of gameLab, a New York-based game developer.
Eyebeam (www.eyebeam.org) is a not-for-profit new media arts organization in New York City that engages cultural dialogue practiced at the intersection of the arts and sciences. Re: Play is part of Eyebeam's annual series of web-based discussion forums which address pertinent issues about technology and popular culture.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games. User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary. 268 pp. Englisch. N° de réf. du vendeur 9780820470535
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Kartoniert / Broschiert. Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media . N° de réf. du vendeur 121706473
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Taschenbuch. Etat : Neu. This item is printed on demand - Print on Demand Titel. Neuware -Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games.User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary.Lang, Peter GmbH, Gontardstraße 11, 10178 Berlin 280 pp. Englisch. N° de réf. du vendeur 9780820470535
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Taschenbuch. Etat : Neu. Re:Play | Game Design and Game Culture | Amy Scholder (u. a.) | Taschenbuch | Englisch | 2003 | Peter Lang | EAN 9780820470535 | Verantwortliche Person für die EU: Lang, Peter GmbH, Gontardstr. 11, 10178 Berlin, r[dot]boehm-korff[at]peterlang[dot]com | Anbieter: preigu. N° de réf. du vendeur 125357076
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Etat : Sehr gut. Zustand: Sehr gut | Seiten: 268 | Sprache: Englisch | Produktart: Bücher | Computer and video games are only a few decades old, but in that short time they have exploded into our culture - as high-tech playtoys, as controversial popular media, and as a major economic force. Re:Play brings together game designers, new media artists, interdisciplinary curators and players in debate and conversation about technology and design, gaming addictions and geek subcultures, the aesthetics of violence, gender transgressions, the erotics of gaming, and the business of play - capturing the zeitgeist that is digital games. User-friendly and fully illustrated, Re:Play includes a comprehensive game glossary. N° de réf. du vendeur 1601642/2
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