This volume explores in detail the animation potential of the Windows programming environment, providing readers with a comprehensive source of documented program listings that demonstrate how to design and manage a wide range of lifelike animation effects. It demonstrates most popular types of high-speed computer animation - cel. behavioural, kinematic, 2D, 3D, real-time, and frame animation. Special techniques - including run-cycles, background pans, motion blur, and adjustable timers - are illustrated by free program code, as are many Windows-compatible screen animation control methods, C memory management techniques, and a variety of RAM- and hard disk-based image storge options. Adams also examines traditional film animation concepts and the theory of computer animation, as well as tips on drawing characters, motion, perspective, titles.
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