Although the use of games and simulations in training has been growing for more than 30 years, the field still lacks a comprehensive guide to their design and evaluation. This book fills that gap. Designing and Evaluating Games and Simulations provides a practical model to help trainers and teachers design games and simulations. It is based on an analysis of the role of academic games in the classroom and the different processes that propel different simulations. The author covers games for the educational setting, including computer and non-computer games; tactical decision-making simulations and the role of technology; social interaction simulations and debriefing. This book helps users to evaluate games and simulations and redesign flawed ones. The designer is provided with a variety of creative ideas for developing simulations for use in education and training. Throughout the book the author uses examples and case studies to illustrate her points. Designing and Evaluating Games and Simulations will be of interest to designers and users of games and simulations at all levels of education and training.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
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Destinations, frais et délaisVendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-Unis
Hardcover. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.1. N° de réf. du vendeur G0884151573I4N00
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Vendeur : Skoob-ebooks, Pontiac, QC, Canada
Softcover. Etat : Very Good+. Etat de la jaquette : Very Good. Nice copy. Minor wear. DJ has a small tear on the bottom front. No highlighting or writing detected on pages. No hassle 30-day return policy and free shipping within Canada. ; 6.26 X 0.7 X 9.28 inches; 184 pages. N° de réf. du vendeur 5204
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