Vendeur : The Book Bin, Salem, OR, Etats-Unis
Paperback. Etat : Good. 132p + worksheets. Wraps have bent corners, one long crease through back cover, some edgewear. One small, light stain on very first page; else clean inside. Many pages have bent corners. Sound binding. Second Edition. Size: 4to - over 9 3/4 in - 12 in Tall. Year: 1995. N° de réf. du vendeur BBS-064074
Quantité disponible : 1 disponible(s)
Vendeur : Noble Knight Games, Fitchburg, WI, Etats-Unis
Softcover. Etat : Fine. BTRC Corps Corps (2nd Edition) (EX)Manufacturer: BTRCProduct Line: CorpsType: SoftcoverCode: BTRC7101Copyright Date: 1995Author: Greg PorterPage Count: 144Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:CORPS (Complete Omniversal Role Playing System) is the role-playing system that looks at what you want. Everything you need in one volume that's half the thickness you would normally expect. From swords to psionics, magic to machine-guns, past, present or future, this game has what you need.CORPS will work for science fiction, modern thrillers, horror, and fantasy equally well. The character generation system gives the players a lot of flexibility to make interesting characters, and it gives the GM important tools to shape the way the characters and the game world interact, through things like cultural norms, skill limits, legal systems and region-specific technology.CORPS is a semi-diceless system. Tasks are rated by Difficulty, and your appropriate skill or attribute is compared to the Difficulty. If your adjusted skill is equal or higher, you succeed. That's all there is to it. If your skill is lower than the Difficulty, you roll 1d10, and the success chance is a function of the difference. High skills allow you to complete tasks in less time, or absorb modifiers for more difficult tasks, like called shots, or working in adverse conditions.Combat is fast and deadly to the unprepared. Characters act in order of skill level each turn, with more skilled characters getting more actions. Damage from weapons directly affects the part of the body hit, with location-specific effects like knockouts, blood loss and broken bones. Armor protects you from lethal damage, but you can still take non-lethal hits through blunt trauma and other effects. N° de réf. du vendeur 2148773147
Quantité disponible : 1 disponible(s)