Do you have a brilliant idea for a game, but lack the skills and know-how to produce it? Do you want to know the professional techniques used by game developers worldwide? Do you want to be able to create “real” games using game physics and artificial intelligence? If so, this is the book you’ve been waiting for. Join game developer Kevin O’Flaherty as you learn the riveting mechanics of game development with Python. You’ll learn how to create an exciting space action game, with obstacles to avoid and intelligent enemies to fight. Dozens of code samples and engaging lab exercises are provided, specially designed to help you retain everything you learn. This book utilizes the programming language Python, one that has clear coding conventions. However, the language you use doesn’t really matter- you’ll be learning how to develop games, and the concepts this book covers can be further applied to any programming language you desire. If you are serious about learning the techniques pros use to develop games, this book is definitely for you!
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Kevin has always been one to walk the unbeaten path. He discovered programming at age 13 and game development soon after. A couple years later he launched a website featuring tutorials and interactive resources for the Torque 2D engine. The resources can still be found at torquescripter.com. Kevin received a Computer Science degree from Stony Brook University in 2013 and has since used his education and experience to jump head first into entrepreneurship, startups, and the web.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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