The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need.
You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : HPB-Red, Dallas, TX, Etats-Unis
Paperback. Etat : Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! N° de réf. du vendeur S_459636201
Quantité disponible : 1 disponible(s)
Vendeur : Books for Life, LAUREL, MD, Etats-Unis
Etat : very_good. Book is in very good condition. Clean with little to no signs of wear or markings highlights. N° de réf. du vendeur LFM.872Z
Quantité disponible : 1 disponible(s)
Vendeur : CollegePoint, Inc, Jamestown, TN, Etats-Unis
Paperback. 1st Edition. We only honor returns for quality issues and won't accept reasons such as 'change my mind', 'find a better price', or 'school book requirement change', etc. N° de réf. du vendeur 11032
Quantité disponible : 1 disponible(s)
Vendeur : medimops, Berlin, Allemagne
Etat : good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present. N° de réf. du vendeur M00990582906-G
Quantité disponible : 1 disponible(s)
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 22225186-n
Quantité disponible : 1 disponible(s)
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
Paperback or Softback. Etat : New. Game Programming Patterns. Book. N° de réf. du vendeur BBS-9780990582908
Quantité disponible : 5 disponible(s)
Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. Print on Demand. N° de réf. du vendeur I-9780990582908
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 22225186
Quantité disponible : 1 disponible(s)
Vendeur : upickbook, Daly City, CA, Etats-Unis
paperback. Etat : New. N° de réf. du vendeur mon0000254999
Quantité disponible : 1 disponible(s)
Vendeur : Rarewaves USA, OSWEGO, IL, Etats-Unis
Paperback. Etat : New. N° de réf. du vendeur LU-9780990582908
Quantité disponible : Plus de 20 disponibles