When the prototype of what seems to be a super-advanced VR game console mysteriously arrives on their doorstep, twin tweens Claire and Casey Steele lose no time in immersing themselves in a fantasy adventure game called Quest for the Shining Realm.
But the game's fantasyscape starts to feel oddly familiar, the fantasy game characters prove a little too fantastic, and the gameplay soon turns downright dangerous.
And when the twins' PTSD-challenged Army-vet mother, Trudy, joins them in the Quest, things turn from dangerous to deadly as they each confront a vengeful presence from their ancestral past, one with an unnerving interest in an heirloom worn by Claire: a charm necklace of seven golden crowns.
Casey and Claire must journey the magickal yet perilous Shining Realm in order to thwart an uncanny threat to the real world.
Trudy must find healing, for herself and for her bond with her children.
And Claire must discover her wondrous heritage and fulfill a magical obligation denied her by fate.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
West Seattle author, screenwriter, and accidental playwright A. S. Templeton pens tales for page, screen, stage, graphic novel, and audio presentations. Templeton maintains that timeless fairy tale narratives are still an invaluable resource in helping folks young and old come to grips with the occasionally harsh realities of existence, impressing on readers the basic values that sapient beings ought to embrace, all while releasing them from everyday oppressions and giving them an altogether fun experience.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : BargainBookStores, Grand Rapids, MI, Etats-Unis
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Paperback. Etat : new. Paperback. Girl-boy tween twins Claire and Casey Steele are thankful not to suffer from ceaseless conflict and sibling rivalry. Lately, however, they have developed an unhealthy fascination with electronic gaming-the more intense and mayhem-filled, the better.So when the prototype of what seems to be a super-advanced VR game console mysteriously arrives on their doorstep, Casey and Claire conspire to immerse themselves in a fantasy action-adventure game called Quest for the Shining Realm.Thing is, Claire and Casey do not even remotely suspect that the Quest might prove to be no ordinary game.Or maybe, just maybe, not a game at all.Virtual Magic is a magical realism / sci-fi crossover from that wondrous realm between MG and YA known as The Tween Valley. Amid vivid action-adventure, readers witness an ordinary family struggle with the downsides of electronic games, deal with the somber realities of a soldier mom returned from deployment, and discover just in time that imagination is the most powerful magick of all. Tweenage twins and their Army-vet mother are duped into playing what was supposed to be an immersive VR game, only to find themselves trapped in an all-too-real fantastical microcosm, shadowed by a vengeful presence from their ancestral past. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9780998246444
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Paperback. Etat : new. Paperback. Girl-boy tween twins Claire and Casey Steele are thankful not to suffer from ceaseless conflict and sibling rivalry. Lately, however, they have developed an unhealthy fascination with electronic gaming-the more intense and mayhem-filled, the better.So when the prototype of what seems to be a super-advanced VR game console mysteriously arrives on their doorstep, Casey and Claire conspire to immerse themselves in a fantasy action-adventure game called Quest for the Shining Realm.Thing is, Claire and Casey do not even remotely suspect that the Quest might prove to be no ordinary game.Or maybe, just maybe, not a game at all.Virtual Magic is a magical realism / sci-fi crossover from that wondrous realm between MG and YA known as The Tween Valley. Amid vivid action-adventure, readers witness an ordinary family struggle with the downsides of electronic games, deal with the somber realities of a soldier mom returned from deployment, and discover just in time that imagination is the most powerful magick of all.Of interest to prospective readers: An up-to-date fairy tale with solid classical roots; clean dialogue, themes, and situations; morally straight characters; genre-appropriate mild family drama; no horror or psychodrama; nothing set in or around a school. Tweenage twins and their Army-vet mother are duped into playing what was supposed to be an immersive VR game, only to find themselves trapped in an all-too-real fantastical microcosm, shadowed by a vengeful presence from their ancestral past. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9780998246444
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Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. Girl-boy tween twins Claire and Casey Steele are thankful not to suffer from ceaseless conflict and sibling rivalry. Lately, however, they have developed an unhealthy fascination with electronic gaming-the more intense and mayhem-filled, the better.So when the prototype of what seems to be a super-advanced VR game console mysteriously arrives on their doorstep, Casey and Claire conspire to immerse themselves in a fantasy action-adventure game called Quest for the Shining Realm.Thing is, Claire and Casey do not even remotely suspect that the Quest might prove to be no ordinary game.Or maybe, just maybe, not a game at all.Virtual Magic is a magical realism / sci-fi crossover from that wondrous realm between MG and YA known as The Tween Valley. Amid vivid action-adventure, readers witness an ordinary family struggle with the downsides of electronic games, deal with the somber realities of a soldier mom returned from deployment, and discover just in time that imagination is the most powerful magick of all.Of interest to prospective readers: An up-to-date fairy tale with solid classical roots; clean dialogue, themes, and situations; morally straight characters; genre-appropriate mild family drama; no horror or psychodrama; nothing set in or around a school. Tweenage twins and their Army-vet mother are duped into playing what was supposed to be an immersive VR game, only to find themselves trapped in an all-too-real fantastical microcosm, shadowed by a vengeful presence from their ancestral past. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9780998246444
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Neuware - Girl-boy tween twins Claire and Casey Steele are thankful not to suffer from ceaseless conflict and sibling rivalry. Lately, however, they have developed an unhealthy fascination with electronic gaming-the more intense and mayhem-filled, the better.So when the prototype of what seems to be a super-advanced VR game console mysteriously arrives on their doorstep, Casey and Claire conspire to immerse themselves in a fantasy action-adventure game called Quest for the Shining Realm.Thing is, Claire and Casey do not even remotely suspect that the Quest might prove to be no ordinary game.Or maybe, just maybe, not a game at all.Virtual Magic is a magical realism / sci-fi crossover from that wondrous realm between MG and YA known as The Tween Valley. Amid vivid action-adventure, readers witness an ordinary family struggle with the downsides of electronic games, deal with the somber realities of a soldier mom returned from deployment, and discover just in time that imagination is the most powerful magick of all. N° de réf. du vendeur 9780998246444
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Vendeur : Rarewaves.com UK, London, Royaume-Uni
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