Successful innovations may end up reaching a mainstream audience, but they never start off that way. That’s the paradox of innovation most entrepreneurs fail to embrace—the typical people in your market are not the ones you need to woo when bringing your idea to life.
Instead, find the “superfans” hidden in your audience: Those willing to take risk and put up with a messy or incomplete prototype in order to start solving the problem your product will eliminate. Show your idea to these people. What do they love about it? Where does it seem to go in the wrong direction? Allowing these early fans to “play” with your idea gives you fast, accurate answers to your most pressing questions long before your product is built.
That’s where Game Thinking comes in. In this groundbreaking book, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Building on the principles of lean/agile design and design thinking, Game Thinking covers five powerful strategies you can use to create your next hit product:
Accelerate innovation by testing your highest risk assumptions first
Use insights from superfans to build a product that fits how people really behave
Keep customers engaged with a coherent and compelling customer journey
Improve your product concept by rapidly testing and tuning the core experience
Plot your development path with the Game Thinking roadmap
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
How are market-leading products born?
Successful innovations may end up reaching a mainstream audience, but they never start off that way. That’s the paradox of innovation most entrepreneurs fail to embrace—the typical people in your market are not the ones you need to woo when bringing your idea to life.
Instead, find the “superfans” hidden in your audience: Those willing to take risk and put up with a messy or incomplete prototype in order to start solving the problem your product will eliminate. Show your idea to these people. What do they love about it? Where does it seem to go in the wrong direction? Allowing these early fans to “play” with your idea gives you fast, accurate answers to your most pressing questions long before your product is built.
Game Thinking supercharges your progress
That’s where Game Thinking comes in. In this groundbreaking book, Amy Jo Kim lays out a step-by-step system for crafting products that people love...and keep loving. The secret? Develop “impossible to put down” products by using techniques that the fast-moving games industry employs when making games that glue millions of players to their screens.
During her time working on genre-defining games like The Sims, Rock Band, and Ultima Online, Amy Jo learned that customers stick with products that help them get better at something they care about, like playing an instrument or leading a team. Amy Jo has used her insights from gaming to help hundreds of companies like Netflix, Disney, The New York Times, Ubisoft and Happify innovate faster and smarter, and drive long-term engagement.
Build successful products like a (game) master
Building on the principles of lean/agile design and design thinking, Game Thinking covers five powerful strategies you can use to create your next hit product:
Accelerate innovation by testing your highest risk assumptions first
Use insights from superfans to build a product that fits how people really behave
Keep customers engaged with a coherent and compelling customer journey
Improve your product concept by rapidly testing and tuning the core experience
Plot your development path with the Game Thinking roadmap
Get your hands on Game Thinking, and start innovating smarter today.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : BooksRun, Philadelphia, PA, Etats-Unis
Paperback. Etat : Fair. Kim, Scott (illustrateur). The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way. N° de réf. du vendeur 099978854X-7-1-13
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Paperback. Etat : As New. No Jacket. Kim, Scott (illustrateur). Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G099978854XI2N00
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Etat : good. Kim, Scott (illustrateur). Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear. N° de réf. du vendeur GWSVV.099978854X.G
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Paperback. Etat : Good. Kim, Scott (illustrateur). The book has been read but remains in clean condition. All pages are intact and the cover is intact. Some minor wear to the spine. N° de réf. du vendeur GOR015006418
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Etat : New. Kim, Scott (illustrateur). N° de réf. du vendeur BAY09-00073
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