Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways.
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Kate Galloway is Assistant Professor at Rensselaer Polytechnic Institute, USA. Her research addresses how and why contemporary artists remix and recycle sounds, music, and texts encoded with environmental knowledge and the creative and social phenomena of internet music communities and practices of listening to the internet. With Paula Harper and Christa Bentley, she co-edited the collection Taylor Swift: The Star, The Songs, The Fans.
Elizabeth Hambleton is a librarian and an instructor at Worcester Polytechnic Institute, USA, where she teaches audio for video games. Her research in video games focuses on virtual world soundscapes and sound design.
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Hardcover. Etat : new. Hardcover. Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation.Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies. Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781032230320
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Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Music and Sonic Environments in Video Games brings together a range of perspectives that explore how music and sound in video games interact with virtual and real environments, often in innovative and unexpected ways. Drawing on a range of game case studies and disciplinary perspectives, the contributors consider the sonic environment in games as its own storytelling medium. Highlighting how dynamic video game soundscapes respond to players' movements, engage them in collaborative composition, and actively contribute to worldbuilding, the chapters discuss topics including genre conventions around soundscape design, how sonic environments shape players' perceptions, how game sound and music model ecological processes and nonhuman relationships, and issues of cultural and geographic representation.Together, the essays in this volume bring game music and sound into the environmental humanities and transform our understanding of sonic environments as an essential part of storytelling in interactive media. Engaging a wide variety of game genres and communities of play, this book will be of interest to students and scholars of music, media studies, critical game studies, popular culture, and sound studies. 276 pp. Englisch. N° de réf. du vendeur 9781032230320
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