This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.
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Katie Ellis is a Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. Her research is located at the intersection of media access and representation and engages with government, industry, and community to ensure actual benefits for real people with disability.
Tama Leaver is a Professor of Internet Studies at Curtin University. He is President of the Association of Internet Researchers (AoIR), a regular media commentator, and a Chief Investigator in the ARC Centre of Excellence for the Digital Child.
Mike Kent is Discipline Lead for the Curtin iSchool and Professor at the Centre for Culture and Technology at Curtin University. Mike's research and writing focus on the overlapping areas of disability, social media, and digital communications.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games. Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokémon Go. The book asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples.A significant collection for scholars and students interested in the critical analysis of digital games, this volume will be of interest across several disciplines including game studies, game design and development, internet, visual, cultural, communication and media studies, as well as disability studies. 276 pp. Englisch. N° de réf. du vendeur 9781032372853
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