AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Author Angus Finney adopts a value-chain and project-management perspective to examine AI’s transformative role in reshaping creativity, governance, and decision-making.
This book delves into AI’s impact on development, production, sales, distribution, and marketing, while expanding its focus beyond feature films to include animation, documentaries, games, television drama, and short-form content. Section I introduces the history of AI, the ‘Seven As’ framework, and the contemporary screen value chain, laying the conceptual groundwork. Section II analyzes AI’s influence on each major link in the value chain, and Section III features detailed case studies of Hat Trick, MrBeast, and the BBC, illustrating these dynamics within real-world organisations and creative cultures. Part IV charts AI adoption across key territories, and finally, Section V addresses regulation, governance, and future directions, emphasizing the policies and decisions required to preserve authenticity and diverse storytelling in an AI-driven landscape.
While most ideal for undergraduate and graduate students in technical and applied film and television courses, this book also serves as a practical resource for industry professionals.
Additional online teaching materials include an instructor’s manual and a test-bank of questions to support in-class discussions.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Angus Finney is Cambridge University’s MBA Coach on the ‘Creative Industries in the Digital Age' concentration at Judge Business School, UK.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Hardcover. Etat : new. Hardcover. AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Author Angus Finney adopts a value-chain and project-management perspective to examine AIs transformative role in reshaping creativity, governance, and decision-making.This book delves into AIs impact on development, production, sales, distribution, and marketing, while expanding its focus beyond feature films to include animation, documentaries, games, television drama, and short-form content. Section I introduces the history of AI, the Seven As framework, and the contemporary screen value chain, laying the conceptual groundwork. Section II analyzes AIs influence on each major link in the value chain, and Section III features detailed case studies of Hat Trick, MrBeast, and the BBC, illustrating these dynamics within real-world organisations and creative cultures. Part IV charts AI adoption across key territories, and finally, Section V addresses regulation, governance, and future directions, emphasizing the policies and decisions required to preserve authenticity and diverse storytelling in an AI-driven landscape.While most ideal for undergraduate and graduate students in technical and applied film and television courses, this book also serves as a practical resource for industry professionals.Additional online teaching materials include an instructors manual and a test-bank of questions to support in-class discussions. AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Angus Finney adopts a value-chain and project-management perspective to examine AIs transformative role in reshaping creativity, governance, and decision-making. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781041000440
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Hardcover. Etat : new. Hardcover. AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Author Angus Finney adopts a value-chain and project-management perspective to examine AIs transformative role in reshaping creativity, governance, and decision-making.This book delves into AIs impact on development, production, sales, distribution, and marketing, while expanding its focus beyond feature films to include animation, documentaries, games, television drama, and short-form content. Section I introduces the history of AI, the Seven As framework, and the contemporary screen value chain, laying the conceptual groundwork. Section II analyzes AIs influence on each major link in the value chain, and Section III features detailed case studies of Hat Trick, MrBeast, and the BBC, illustrating these dynamics within real-world organisations and creative cultures. Part IV charts AI adoption across key territories, and finally, Section V addresses regulation, governance, and future directions, emphasizing the policies and decisions required to preserve authenticity and diverse storytelling in an AI-driven landscape.While most ideal for undergraduate and graduate students in technical and applied film and television courses, this book also serves as a practical resource for industry professionals.Additional online teaching materials include an instructors manual and a test-bank of questions to support in-class discussions. AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Angus Finney adopts a value-chain and project-management perspective to examine AIs transformative role in reshaping creativity, governance, and decision-making. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781041000440
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Hardcover. Etat : new. Hardcover. AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Author Angus Finney adopts a value-chain and project-management perspective to examine AIs transformative role in reshaping creativity, governance, and decision-making.This book delves into AIs impact on development, production, sales, distribution, and marketing, while expanding its focus beyond feature films to include animation, documentaries, games, television drama, and short-form content. Section I introduces the history of AI, the Seven As framework, and the contemporary screen value chain, laying the conceptual groundwork. Section II analyzes AIs influence on each major link in the value chain, and Section III features detailed case studies of Hat Trick, MrBeast, and the BBC, illustrating these dynamics within real-world organisations and creative cultures. Part IV charts AI adoption across key territories, and finally, Section V addresses regulation, governance, and future directions, emphasizing the policies and decisions required to preserve authenticity and diverse storytelling in an AI-driven landscape.While most ideal for undergraduate and graduate students in technical and applied film and television courses, this book also serves as a practical resource for industry professionals.Additional online teaching materials include an instructors manual and a test-bank of questions to support in-class discussions. AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Angus Finney adopts a value-chain and project-management perspective to examine AIs transformative role in reshaping creativity, governance, and decision-making. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9781041000440
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Buch. Etat : Neu. Neuware - AI and the Screen Entertainment Industries offers a comprehensive exploration and critical analysis of the rapid integration of AI tools within the entertainment sector. Author Angus Finney adopts a value-chain and project-management perspective to examine AI's transformative role in reshaping creativity, governance, and decision-making.This book delves into AI's impact on development, production, sales, distribution, and marketing, while expanding its focus beyond feature films to include animation, documentaries, games, television drama, and short-form content. Section I introduces the history of AI, the 'Seven As' framework, and the contemporary screen value chain, laying the conceptual groundwork. Section II analyzes AI's influence on each major link in the value chain, and Section III features detailed case studies of Hat Trick, MrBeast, and the BBC, illustrating these dynamics within real-world organisations and creative cultures. Part IV charts AI adoption across key territories, and finally, Section V addresses regulation, governance, and future directions, emphasizing the policies and decisions required to preserve authenticity and diverse storytelling in an AI-driven landscape.While most ideal for undergraduate and graduate students in technical and applied film and television courses, this book also serves as a practical resource for industry professionals.Additional online teaching materials include an instructor's manual and a test-bank of questions to support in-class discussions. N° de réf. du vendeur 9781041000440
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