Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player’s choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game’s mirrored reference to Raphael’s Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.
This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology.
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Frank G. Bosman is Assistant Professor at Tilburg University, the Netherlands, and Research Fellow at the University of Free State, Bloemfontein, South Africa. Bosman is an international expert on video games, religion, and theology. In 2019, he published Gaming and the Divine: A New Systematic Theology of Video Games with Routledge.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Hardcover. Etat : new. Hardcover. Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the players choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The games mirrored reference to Raphaels Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology. This book is an in-depth exploration of Spec Ops. The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war. This study will interest researchers and students of video game studies, moral philosophy, and cultural theology. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781041011200
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Hardback. Etat : New. Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player's choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game's mirrored reference to Raphael's Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology. N° de réf. du vendeur LU-9781041011200
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Hardback. Etat : New. Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.Disguised as a standard third-person shooter, the game gradually reveals a dark, self-critical narrative in which the player's choices, though seemingly free, lead to horrifying outcomes, most notably a white phosphorus attack on civilians. Praised for its story, aesthetic, and philosophical depth, the game has been interpreted as a critique of glorified violence, American exceptionalism, and the illusion of meaningful choice in video games. Its use of cognitive and ludo-narrative dissonance forces players to reflect on their own complicity in virtual violence. The game's mirrored reference to Raphael's Sistine Madonna, recast as a burned mother and child, deepens its ethical and even theological resonance.This insightful and in-depth study will interest researchers and students of video game studies, moral philosophy, and cultural theology. N° de réf. du vendeur LU-9781041011200
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