Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or you’re a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Cancelled], [NDA], and [Also Cancelled]. He is also a specialist in procedural and open world narratives centered around compelling characters and player experiences that never stop the flow of the fun, while never losing focus on teamwork and empathetic collaboration.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Majestic Books, Hounslow, Royaume-Uni
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Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. Constructing a quest, whether its for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or youre a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood. Constructing a quest, whether its for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or youre a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781041328391
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Etat : New. N° de réf. du vendeur I-9781041328391
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Vendeur : Books Puddle, Woodside, NY, Etats-Unis
Etat : New. N° de réf. du vendeur 26405739766
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Vendeur : AussieBookSeller, Truganina, VIC, Australie
Paperback. Etat : new. Paperback. Constructing a quest, whether its for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or youre a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood. Constructing a quest, whether its for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or youre a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9781041328391
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Vendeur : moluna, Greven, Allemagne
Etat : New. Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Can. N° de réf. du vendeur 3004876690
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Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. Constructing a quest, whether its for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or youre a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood. Constructing a quest, whether its for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or youre a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781041328391
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. Neuware - Constructing a quest, whether it's for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or you're a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood. N° de réf. du vendeur 9781041328391
Quantité disponible : 2 disponible(s)