"This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences."--
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Eva Brooks, Ph.D., is Professor of IT-based Design, Learning and Innovation, and Director of the research laboratory Xlab - Design, Learning, Innovation at Aalborg University, Denmark and Visiting Professor at Halmstad University, Sweden. She is founder and steering co-chair of the EAI International Conference of Design, Learning & Innovation. Her research has a participatory design focus on social interaction and the use of digital technologies including their implications on play and learning in different learning practices. She has been leading several national and international projects in the area of her research interest. Currently, she is leading a Nordic project on Computational Play in Early Childhood Education.
David Brown, Ph.D., is Professor of Interactive Systems for Social Inclusion at Nottingham Trent University and Director of the Computing and Informatics Research Centre and Research Group Leader for Interactive Systems. Heis EU Project Coordinator for several projects concerning accessible game-based learning and multimodal adaptive learning systems for the education and rehabilitation of people with disabilities. Dr. Brown is a member of the International Steering Committee of the International Conference of Disability, Virtual Reality and Associated Technology (ICDVRAT) and Associate Editor for Frontiers: Virtual Reality in Medicine.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Hardcover. Etat : Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G1071633694I4N01
Quantité disponible : 1 disponible(s)
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
Etat : new. Questo è un articolo print on demand. N° de réf. du vendeur GINUJIIXK5
Quantité disponible : Plus de 20 disponibles
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
Etat : New. In. N° de réf. du vendeur ria9781071633694_new
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : New. N° de réf. du vendeur 46567503-n
Quantité disponible : Plus de 20 disponibles
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Buch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This volume focuses on games to manage and facilitate rehabilitation. It emphasizes user practice, attitudes, and experience, and their changing place within developing rehabilitation frameworks. It looks at how users have adopted, integrated, and innovated with games to facilitate rehabilitation. Topics include game technology, game design and accessibility, web-based technologies vs pervasive and mobile technologies, social and collaborative aspects, and rehabilitative outcome. Games for rehabilitation are gaining interest from different communities such as medicine, psychology, and rehabilitation. A distinction can be made between games specifically made for rehabilitative purposes and games made for the general public but that are used in rehabilitation as well. Games have allowed the building of new/complementary forms for rehabilitation and offered new options to produce rehabilitative activities and experiences. 284 pp. Englisch. N° de réf. du vendeur 9781071633694
Quantité disponible : 2 disponible(s)
Vendeur : moluna, Greven, Allemagne
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Discusses games for rehabilitation of stroke, memory loss, addictive disorders, learning disabilitiesDiscusses combining rehabilitation games with neuromodulation and biofeedbackIncludes numerous case studies illustrating application of VR . N° de réf. du vendeur 859347011
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPricesUK, Woodford Green, Royaume-Uni
Etat : New. N° de réf. du vendeur 46567503-n
Quantité disponible : Plus de 20 disponibles
Vendeur : GreatBookPrices, Columbia, MD, Etats-Unis
Etat : As New. Unread book in perfect condition. N° de réf. du vendeur 46567503
Quantité disponible : Plus de 20 disponibles
Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9781071633694
Quantité disponible : Plus de 20 disponibles
Vendeur : Books Puddle, New York, NY, Etats-Unis
Etat : New. N° de réf. du vendeur 26396581720
Quantité disponible : 4 disponible(s)