Nations At War version 3.0 rules manual contains the latest set of guidelines and regulations for the game system. Our goal is to present the rules in a straightforward manner without disrupting their existing structure and foundation. For clarity, some rules sections have been modified not with content but with a new structure, e.g., additional subsections, more bullet points, or more images and examples--and even in-depth examples. Additional cross-referencing of rules expanded unit-image diagrams and a detailed Index has also been added.
Other new additions to the v3.0 rules are numbered examples within each rules section and the implementation of a hexagonal color-coding system in the Table of Contents and throughout the manual, to make referencing certain sections and subsections easier. Two new rules sections have been added: one on Scenario Information, which breaks down how scenarios are laid out, to aid new gamers; and another on unique Weapons and Equipment. And a Series Resources section introduces new and veteran gamers to additional ways to expand and enjoy the NaW system.
We use a large font-size, to accommodate the eyes, and have lots of examples, to illustrate the mechanics. Further, the best way to learn is to have another person show you how to play, but that's not always an option.
Nations at War game system based on conflicts between the brave soldiers that fought in World War 2. The pieces in the game represent platoons. Platoons are made up of groups of infantry, tanks and gun teams (approximately 40-60 men, 3 to 5 tanks and 3-5 gun teams). Scenarios depict a historical battle or part of a battle. Each scenario briefly describes the situation and leaves it up to the players to fight the battle and determine the victor.
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David Heath has been playing games and reading books in some way or another for most of his life. They are and have always been a large part of who he is. Since high school, he has wanted to write, design, and develop great games and stories. David took his first step at Victory Games and is grateful to Mark Herman and Eric Lee Smith for giving him the opportunity as an intern. It started a fire that has never gone out in him. David is currently the owner and operator of Lock 'n Load Publishing as well as being the founder and President of The Gamers Network, Matrix Games, Strategic Games Publications, and at one point, the owner of The Wargamer. He has owned a few other businesses over the years but has always kept coming back to gaming. His other interests include music, movies, and technology, and how he can combine his interests together. His faith in God has always been a major driving factor in his life and is thankful for God's blessings in his life. - John 3:16
At night I am a game designer and developer, in my day job I am a Senior IT Management Professional with 25+ years of experience concentrated in IT service and IT project management.
I am a problem solver. Seriously. Give me a problem and watch me run with it. Right now, this is being fully realized as a producer of our books, board, and computer game lines.
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