In today's environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn't happen by chance. It must be consciously designed and purposefully activated--;in a team, an organization, and a culture. The good news is that making space for this kind of work doesn't have to be hard. There's a technique available to everyone, with no special certification required: gamestorming.
This substantial update to the best-selling O'Reilly book now includes three new chapters and 95 games. The authors identified and curated techniques from some of the world's most innovative professionals as well as inventing games of their own. This book is the result: a unique collection of approaches to simultaneously ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online.
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Dave Gray's passion has been and continues to be finding ways to help people improve their ability to build shared understanding, so they can better coordinate joint action on things that matter to them. In 1993 He founded XPLANE, the visual thinking company, to help people develop shared understanding, so they can make better, faster decisions, and work better together to create more lasting, sustainable impact. He has written three books on design, change and innovation.
Sunni Brown is the founder of creative consultancy Sunni Brown Ink and more recently founded the Center for Deep Self Design in Austin, TX. She was named one of the "100 Most Creative People in Business" and one of the "10 Most Creative People on Twitter" by Fast Company. Her TED talk has drawn over 1.6 million views and her work on visual thinking has been featured in every major U.S. publication including The New York Times, The New York Post, The Wall Street Journal, Time Magazine, WIRED, and Entrepreneur, as well as being featured twice on CBS Sunday Morning and on The TODAY Show. She is widely credited with the rise of visual thinking as a tool for deeper inquiry and is designing a system of visual Collaborative Intelligence for remote and hybrid teams using MURAL.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Paperback. Etat : new. Paperback. In today's environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn't happen by chance. It must be consciously designed and purposefully activated--;in a team, an organization, and a culture. The good news is that making space for this kind of work doesn't have to be hard. There's a technique available to everyone, with no special certification required: gamestorming.This substantial update to the best-selling O'Reilly book now includes three new chapters and 95 games. The authors identified and curated techniques from some of the world's most innovative professionals as well as inventing games of their own. This book is the result: a unique collection of approaches to simultaneously ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online.Shorten meetings and make them significantly more productiveIncrease efficacy and engagement in strategic thinking and problem-solvingEnhance connection and communication across team membersElevate collaboration and uncover surprising solutions to sticky problemsGenerate better ideas and significantly improve remote work experiences This substantial update to the best-selling O'Reilly book now includes 3 new chapters and 95 games. With curated techniques from some of the world's most innovative professionals, this unique collection aims to ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781098148089
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Paperback. Etat : New. In today's environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn't happen by chance. It must be consciously designed and purposefully activated--;in a team, an organization, and a culture. The good news is that making space for this kind of work doesn't have to be hard. There's a technique available to everyone, with no special certification required: gamestorming.This substantial update to the best-selling O'Reilly book now includes three new chapters and 95 games. The authors identified and curated techniques from some of the world's most innovative professionals as well as inventing games of their own. This book is the result: a unique collection of approaches to simultaneously ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online.Shorten meetings and make them significantly more productiveIncrease efficacy and engagement in strategic thinking and problem-solvingEnhance connection and communication across team membersElevate collaboration and uncover surprising solutions to sticky problemsGenerate better ideas and significantly improve remote work experiences. N° de réf. du vendeur LU-9781098148089
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Paperback. Etat : New. In today's environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn't happen by chance. It must be consciously designed and purposefully activated--;in a team, an organization, and a culture. The good news is that making space for this kind of work doesn't have to be hard. There's a technique available to everyone, with no special certification required: gamestorming.This substantial update to the best-selling O'Reilly book now includes three new chapters and 95 games. The authors identified and curated techniques from some of the world's most innovative professionals as well as inventing games of their own. This book is the result: a unique collection of approaches to simultaneously ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online.Shorten meetings and make them significantly more productiveIncrease efficacy and engagement in strategic thinking and problem-solvingEnhance connection and communication across team membersElevate collaboration and uncover surprising solutions to sticky problemsGenerate better ideas and significantly improve remote work experiences. N° de réf. du vendeur LU-9781098148089
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