Step into a world where survival is not guaranteed-and victory must be earned. Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making. Combat is swift and unforgiving. Resources are limited. Every action has a cost. There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow. Inside this core rulebook, you'll find: A streamlined, deterministic system with optional risk mechanics Action Point (AP) gameplay that drives tension and decision-making Classless character creation focused on flexibility and growth Tactical combat where positioning, timing, and resource management matter Survival systems that make preparation essential-not optional Social mechanics driven by morale, loyalty, and reputation A grounded, low-magic world shaped by political tension and uncertainty A complete starting adventure: The Greyford Incident Set in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices. This is not a game about becoming a hero. This is a game about staying alive. Survival is earned.
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Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. Step into a world where survival is not guaranteed-and victory must be earned. Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making. Combat is swift and unforgiving. Resources are limited. Every action has a cost. There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow. Inside this core rulebook, you'll find: A streamlined, deterministic system with optional risk mechanics Action Point (AP) gameplay that drives tension and decision-making Classless character creation focused on flexibility and growth Tactical combat where positioning, timing, and resource management matter Survival systems that make preparation essential-not optional Social mechanics driven by morale, loyalty, and reputation A grounded, low-magic world shaped by political tension and uncertainty A complete starting adventure: The Greyford Incident Set in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices. This is not a game about becoming a hero. This is a game about staying alive. Survival is earned. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781105362651
Quantité disponible : 1 disponible(s)
Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9781105362651
Quantité disponible : Plus de 20 disponibles
Vendeur : PBShop.store US, Wood Dale, IL, Etats-Unis
PAP. Etat : New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781105362651
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. N° de réf. du vendeur L0-9781105362651
Quantité disponible : Plus de 20 disponibles
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. N° de réf. du vendeur C9781105362651
Quantité disponible : Plus de 20 disponibles
Vendeur : AussieBookSeller, Truganina, VIC, Australie
Paperback. Etat : new. Paperback. Step into a world where survival is not guaranteed-and victory must be earned. Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making. Combat is swift and unforgiving. Resources are limited. Every action has a cost. There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow. Inside this core rulebook, you'll find: A streamlined, deterministic system with optional risk mechanics Action Point (AP) gameplay that drives tension and decision-making Classless character creation focused on flexibility and growth Tactical combat where positioning, timing, and resource management matter Survival systems that make preparation essential-not optional Social mechanics driven by morale, loyalty, and reputation A grounded, low-magic world shaped by political tension and uncertainty A complete starting adventure: The Greyford Incident Set in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices. This is not a game about becoming a hero. This is a game about staying alive. Survival is earned. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9781105362651
Quantité disponible : 1 disponible(s)
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Step into a world where survival is not guaranteed-and victory must be earned.Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making.Combat is swift and unforgiving. Resources are limited. Every action has a cost.There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow.Inside this core rulebook, you'll find:A streamlined, deterministic system with optional risk mechanicsAction Point (AP) gameplay that drives tension and decision-makingClassless character creation focused on flexibility and growthTactical combat where positioning, timing, and resource management matterSurvival systems that make preparation essential-not optionalSocial mechanics driven by morale, loyalty, and reputationA grounded, low-magic world shaped by political tension and uncertaintyA complete starting adventure: The Greyford IncidentSet in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices.This is not a game about becoming a hero.This is a game about staying alive.Survival is earned. N° de réf. du vendeur 9781105362651
Quantité disponible : 2 disponible(s)
Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. Step into a world where survival is not guaranteed-and victory must be earned. Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making. Combat is swift and unforgiving. Resources are limited. Every action has a cost. There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow. Inside this core rulebook, you'll find: A streamlined, deterministic system with optional risk mechanics Action Point (AP) gameplay that drives tension and decision-making Classless character creation focused on flexibility and growth Tactical combat where positioning, timing, and resource management matter Survival systems that make preparation essential-not optional Social mechanics driven by morale, loyalty, and reputation A grounded, low-magic world shaped by political tension and uncertainty A complete starting adventure: The Greyford Incident Set in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices. This is not a game about becoming a hero. This is a game about staying alive. Survival is earned. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781105362651
Quantité disponible : 1 disponible(s)
Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. Ironbound Realms | Core Rule Book Edition 1 | Christopher Janecki | Taschenbuch | Englisch | 2026 | [.] | EAN 9781105362651 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 136307063
Quantité disponible : 5 disponible(s)