Beginning OpenGL Game Programming
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Beginning OpenGL Game Programming provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. You will learn how to apply these elements to games. The material is designed to be completely accessible to beginners, with complete but concise coverage to ensure the highest value.
Dave Astle has been programming games professionally for several years, working on titles for the Xbox, Playstation 2, Gamecube, PC, and various wireless devices. Currently, he is a lead engineer in the Gaming and Graphics group at Qualcomm Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the coauthor of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. He received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, software engineering and compiler theory and design.
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