Beginning OpenGL Game Programming - Couverture souple

 
9781111062859: Beginning OpenGL Game Programming

Synopsis

Beginning OpenGL Game Programming

Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

Book Description

Beginning OpenGL Game Programming provides new game programmers with a complete introduction to 3D game programming using OpenGL. All of the basic elements of OpenGL as it applies to game development are covered. You will learn how to apply these elements to games. The material is designed to be completely accessible to beginners, with complete but concise coverage to ensure the highest value.

About the author

Dave Astle has been programming games professionally for several years, working on titles for the Xbox, Playstation 2, Gamecube, PC, and various wireless devices. Currently, he is a lead engineer in the Gaming and Graphics group at Qualcomm Inc. He is the cofounder and Executive Producer of GameDev.net, the leading online community for game developers. He is the coauthor of OpenGL Game Programming, has contributed to several other game development books, and has spoken at industry conferences, including the Game Developers Conference. He received his bachelor's degree in Computer Science from the University of Utah, where he specialized in graphics, artificial intelligence, networking, software engineering and compiler theory and design.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9781592003693: Beginning Opengl Game Programming

Edition présentée

ISBN 10 :  1592003699 ISBN 13 :  9781592003693
Editeur : Premier Press, 2004
Couverture souple