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Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer - Couverture rigide

Gualeni, Stefano

 
9781137521774: Virtual Worlds as Philosophical Tools: How to Philosophize with a Digital Hammer

Synopsis

Who are we in simulated worlds? Will experiencing worlds that are not 'actual' change our ways of structuring thought? Can virtual worlds open up new possibilities to philosophize? Virtual Worlds as Philosophical Tools tries to answer these questions from a perspective that combines philosophy of technology with videogame design.

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À propos de l'auteur

Stefano Gualeni is a philosopher and videogame designer. He released his first commercial video game at the age of sixteen and gained a Ph.D. in Philosophy from the Erasmus University of Rotterdam. Gualeni lectures and researches in game design, game studies, and the philosophy of technology at the Institute of Digital Games, University of Malta.

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.