L'édition de cet ISBN n'est malheureusement plus disponible.
Since the current edition, most of the graphics concepts have not changed, but the graphics hardware has evolved signicantly. Desktop GPUS are quite powerful these days. The latest GPUs are important for the popular topics of virtual reality (VR), and augmented reality (AR). To allow fine-grained control of these aspects of graphics and computing, we now have new graphics APIs, namely, Direct3D 12 and Vulkan. The primary goal of the 3rd edition is to cover the multi-engine view of modern GPUs (graphics, compute,copy) and to talk specically about Direct3D 12 and Vulkan. The book will also provide C++ source code libraries that wrap the features of Direct3D 12 and of Vulkan.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Dave Eberly is the president of Geometric Tools, a company that specializes in software development for computer graphics, image analysis and numerical methods. He is also senior researcher at Microsoft. Previously he was the director of emgineering at Nemerical Design, the company responsible for the reat-time 3D game engine, Netimerse.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
(Aucun exemplaire disponible)
Chercher: Créez une demandeVous ne trouvez pas le livre que vous recherchez ? Nous allons poursuivre vos recherches. Si l'un de nos libraires l'ajoute aux offres sur AbeBooks, nous vous le ferons savoir !
Créez une demande