The Rhetoric of Videogames as Embodied Practice - Couverture rigide

Livre 31 sur 48: Routledge Studies in Rhetoric and Communication

Holmes, Steve

 
9781138303270: The Rhetoric of Videogames as Embodied Practice

Synopsis

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits" the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

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À propos de l'auteur

Steve Holmes is Assistant Professor of English at George Mason University, USA

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Autres éditions populaires du même titre

9780367890902: The Rhetoric of Videogames as Embodied Practice

Edition présentée

ISBN 10 :  0367890909 ISBN 13 :  9780367890902
Editeur : Routledge, 2019
Couverture souple