Articles liés à Chrono Trigger

Chrono Trigger - Couverture souple

Livre 3 sur 6: Reverse Design

Holleman, Patrick

 
9781138323735: Chrono Trigger

Synopsis

The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game:

  1. Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot
  2. Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages.
  3. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content.

 

Key Features

  • Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design
  • Summary of historical context of Chrono Trigger how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre
  • Extensive collections of data and data visualizations explaining how Chrono Trigger’s systems work and how the game’s challenges increase in complexity as the player gets deeper into the content

    Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.

    À propos de l'auteur

    Patrick Holleman founded The Game Design Forum in 2010 with the specific goal of publishing scholarly articles about videogame design. On that site he originally published the Reverse Design series, which has been used by game designers and students across the world to improve their understanding of their craft. Material from that series has been used in online courses as well as university settings, including the University of Toronto and Cornell. His writing has also appeared in Paste Magazine, Indie Game Magazine and Tutsplus. In addition to his writing, Holleman has worked as a part-time producer and consultant in the game development industry. He lives in Pennsylvania.

    À propos de la quatrième de couverture

    The Reverse Design series looks at all of the design decisions that went into classic video games. This is the second installment in the Reverse Design series, looking at Chrono Trigger. Written in a readable format, it is broken down into four sections examining some of the most important topics to the game: Analyzes how the designers use gameplay to preserve and embellish the surprises in the plot Explains how Chrono Trigger is really two different games: the Tragedy of the Entity and the Comedy of the Sages. Highlights how the two games differ in terms of tone, linearity, player choice and in the pacing of their content. Key Features Comprehensive definitions of key concepts and terms, introducing the reader to the basic knowledge about the study of RPG design Summary of historical context of Chrono Trigger how it came to be, how it influenced other games, and how it manipulated players through expectations they had about the RPG genre Extensive collections of data and data visualizations explaining how Chrono Trigger's systems work and how the game's challenges increase in complexity as the player gets deeper into the content

    Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

    Autres éditions populaires du même titre

    9781138324985: Chrono Trigger

    Edition présentée

    ISBN 10 :  1138324981 ISBN 13 :  9781138324985
    Editeur : CRC Press, 2018
    Couverture rigide