Articles liés à The Culture of Digital Fighting Games

The Culture of Digital Fighting Games - Couverture souple

Livre 17 sur 76: Routledge Studies in New Media and Cyberculture

Harper, Todd

 
9781138710115: The Culture of Digital Fighting Games

Synopsis

This book examines the complex network of influences that collide in the culture of digital fighting games. Players from all over the world engage in competitive combat with one another, forming communities in both real and virtual spaces, attending tournaments and battling online via internet-connected home game consoles. But what is the logic behind their shared playstyle and culture? What are the threads that tie them together, and how does this inform our understanding of competitive gaming, community, and identity?

Informed by observations made at one of the biggest fighting game events in the world - the Evolution Series tournament, or "EVO" - and interviews with fighting game players themselves, this book covers everything from the influence of arcade spaces, to the place of gender and ethnicity in the community, to the clash of philosophies over how these games should be played in the first place. In the process, it establishes the role of technology, gameplay, and community in how these players define both themselves and the games that they play.

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À propos de l'auteur

Todd Harper is a Postdoctoral Researcher at the Massachusetts Institute of Technology's MIT Game Lab, US

Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.

Autres éditions populaires du même titre

9780415821308: The Culture of Digital Fighting Games: Performance and Practice

Edition présentée

ISBN 10 :  0415821304 ISBN 13 :  9780415821308
Editeur : Routledge, 2013
Couverture rigide