The playground of A Fast Game is in northeastern Pennsylvania a few months previous to and during the suspension of the anthracite mine workers in the Spring of 1906. The causes and the effects of the battle between the giants Capitalism and Labor-unionism are so discussed, that in the warp of a stirring story is woven the woof of some of the best ideas on the labor problem, advanced by some of the brainiest men radical and conservative on both sides without destroying the interest in the narrative. Readers not familiar with those coal regions may consider some of the scenes overdrawn, but we think not. The prayer in the saloon; the refugee daughter sleeping on the grave of her parent; the death of Mrs. Morgan and her new born babe, and many other incidents are not fiction but cold facts. The growth of that part of the state, from rural districts to thriving centers of industry, has been rapid; a period to be spanned by a lifetime as told in the tale. The players in the game are the saints and the sinners who go to and fro in the earth the only two divisions of the human kind since the days of A dam, or ever will be, for that matter, so long as this old world shall be the arena.
(Typographical errors above are due to OCR software and don't occur in the book.)
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