Vendeur : California Books, Miami, FL, Etats-Unis
Etat : New. N° de réf. du vendeur I-9781300057390
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Vendeur : Grand Eagle Retail, Bensenville, IL, Etats-Unis
Paperback. Etat : new. Paperback. How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. N° de réf. du vendeur 9781300057390
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Vendeur : PBShop.store UK, Fairford, GLOS, Royaume-Uni
PAP. Etat : New. New Book. Shipped from UK. Established seller since 2000. N° de réf. du vendeur L2-9781300057390
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Vendeur : Majestic Books, Hounslow, Royaume-Uni
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Vendeur : AussieBookSeller, Truganina, VIC, Australie
Paperback. Etat : new. Paperback. How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. N° de réf. du vendeur 9781300057390
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Vendeur : CitiRetail, Stevenage, Royaume-Uni
Paperback. Etat : new. Paperback. How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond? This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. N° de réf. du vendeur 9781300057390
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Vendeur : preigu, Osnabrück, Allemagne
Taschenbuch. Etat : Neu. Learning, Education & Games | Volume Four: 50 Games to Use for Inclusion, Equity, and Justice | Karen Schrier (u. a.) | Taschenbuch | Englisch | 2025 | [.] | EAN 9781300057390 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. N° de réf. du vendeur 134131010
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Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - How can we use games to support inclusion, compassion, care, equity, and justice-in the classroom and beyond This book is aimed at educators, researchers, and designers who want to use games to enhance equity and justice for marginalized students, and create communities where everyone feels like they belong. The book explores 50 different games, including popular games like Animal Crossing: New Horizons, Chess, Minecraft, and Among Us, and a variety of other commercial, indie, PC, mobile, card, and board games. N° de réf. du vendeur 9781300057390
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