"Wonderfully geeky and deeply compassionate." —Marieke Nijkamp, #1 New York Times bestselling author
In this charming novel by Eric Smith, two teen gamers find their virtual worlds—and blossoming romance—invaded by the real-world issues of trolling and doxing in the gaming community.
We all need a place to escape the real world. For Divya and Aaron, it’s the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer—and as a way to disappear when his mom starts talking about medical school.
After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron’s dream and Divya’s actual life. They think they can drive her out of the game, but Divya’s whole world is on the line…
And she isn’t going down without a fight.
Looking for more from Eric Smith? Don't miss You Can Go Your Own Way!
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
ERIC SMITH is an author and literary agent from Elizabeth, New Jersey. When he isn't working on other people's books, sometimes he tries to write his own. He enjoys pop punk, video games, and crying during every movie. He lives in Philadelphia with his wife and best friend, Nena, and their son, Langston. WWW.ERICSMITHROCKS.COM
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : Orion Tech, Kingwood, TX, Etats-Unis
paperback. Etat : Fair. N° de réf. du vendeur 1335209964-4-36468706
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Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Paperback. Etat : Very Good. "Wonderfully geeky and deeply compassionate." --Marieke Nijkamp, #1 New York Times bestselling author In this charming novel by Eric Smith, two teen gamers find their virtual worlds--and blossoming romance--invaded by the real-world issues of trolling and doxing in the gaming community. We all need a place to escape the real world. For Divya and Aaron, it's the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer--and as a way to disappear when his mom starts talking about medical school. After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron's dream and Divya's actual life. They think they can drive her out of the game, but Divya's whole world is on the line. And she isn't going down without a fight. Looking for more from Eric Smith? Don't miss You Can Go Your Own Way! N° de réf. du vendeur 00091164466
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Vendeur : World of Books (was SecondSale), Montgomery, IL, Etats-Unis
Paperback. Etat : Good. "Wonderfully geeky and deeply compassionate." --Marieke Nijkamp, #1 New York Times bestselling author In this charming novel by Eric Smith, two teen gamers find their virtual worlds--and blossoming romance--invaded by the real-world issues of trolling and doxing in the gaming community. We all need a place to escape the real world. For Divya and Aaron, it's the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer--and as a way to disappear when his mom starts talking about medical school. After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron's dream and Divya's actual life. They think they can drive her out of the game, but Divya's whole world is on the line. And she isn't going down without a fight. Looking for more from Eric Smith? Don't miss You Can Go Your Own Way! N° de réf. du vendeur 00081962849
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Vendeur : BooksRun, Philadelphia, PA, Etats-Unis
Paperback. Etat : Very Good. First Time Trade. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting. N° de réf. du vendeur 1335209964-11-1
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paperback. Etat : Acceptable. N° de réf. du vendeur mon0000770346
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Vendeur : World of Books Inc, Montgomery, IL, Etats-Unis
Paperback. Etat : Good. "Wonderfully geeky and deeply compassionate." --Marieke Nijkamp, #1 New York Times bestselling author In this charming novel by Eric Smith, two teen gamers find their virtual worlds--and blossoming romance--invaded by the real-world issues of trolling and doxing in the gaming community. We all need a place to escape the real world. For Divya and Aaron, it's the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer--and as a way to disappear when his mom starts talking about medical school. After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron's dream and Divya's actual life. They think they can drive her out of the game, but Divya's whole world is on the line. And she isn't going down without a fight. Looking for more from Eric Smith? Don't miss You Can Go Your Own Way! N° de réf. du vendeur CIN1335209964G
Quantité disponible : 5 disponible(s)
Vendeur : World of Books Inc, Montgomery, IL, Etats-Unis
Paperback. Etat : Very Good. "Wonderfully geeky and deeply compassionate." --Marieke Nijkamp, #1 New York Times bestselling author In this charming novel by Eric Smith, two teen gamers find their virtual worlds--and blossoming romance--invaded by the real-world issues of trolling and doxing in the gaming community. We all need a place to escape the real world. For Divya and Aaron, it's the world of online gaming. While Divya trades her rising-star status for sponsorships to help her struggling single mom pay rent, Aaron plays as a way to fuel his own dreams of becoming a game developer--and as a way to disappear when his mom starts talking about medical school. After a chance online meeting, the pair decides to team up. But they soon find themselves the targets of a group of internet trolls, who begin launching a real-world doxxing campaign, threatening Aaron's dream and Divya's actual life. They think they can drive her out of the game, but Divya's whole world is on the line. And she isn't going down without a fight. Looking for more from Eric Smith? Don't miss You Can Go Your Own Way! N° de réf. du vendeur CIN1335209964VG
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Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-Unis
Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G1335209964I4N00
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Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G1335209964I4N00
Quantité disponible : 1 disponible(s)
Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Paperback. Etat : Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. N° de réf. du vendeur G1335209964I3N00
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