An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
John Alberti, Northern Kentucky University, USA Larry Beason, University of South Alabama, USA Ian Bogost, Georgia Institute of Technology, and Persuasive Games LLC, USA Richard Colby, University of Denver Writing Program, USA Nathan Garrelts, Ferris State University, USA Gail E. Hawisher, University of Illinois, Urbana-Champaign, USA Justin Hodgson, The University of Texas at Austin, USA Matthew S. S. Johnson, Southern Illinois University Edwardsville, USA Debra Journet, University of Louisville, USA Danielle LaVaque-Manty, Sweetland Center for Writing at the University of Michigan, USA Benjamin Miller, Macaulay Honors College of CUNY and the CUNY Graduate Center, USA Mark Mullen, George Washington University in Washington DC, USA Trevor Owens, National Digital Information and Infrastructure Preservation Program at the Library of Congress, USA James Schirmer, University of Michigan-Flint, USA Cynthia L. Selfe, The Ohio State University, USA Lee Sherlock, Michigan State University, USA Rebekah Shultz Colby, University of Denver, USA Katherine Warren, Western Illinois University, USA
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
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Etat : New. An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing. Editor(s): Colby, Richard; Johnson, Mathew. Series: Digital Education and Learning. Num Pages: 258 pages, biography. BIC Classification: JFD; JHB; JHM; JNKD; JNMT; VFX. Category: (G) General (US: Trade). Dimension: 216 x 140. . . 2013. Paperback. . . . . N° de réf. du vendeur V9781349455621
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Etat : New. An edited collection whose contributors analyze the relationship between writing, learning, and video games/videogaming, these essays consist of academic essays from writing and rhetoric teacher-scholars, who theorize, and contextualize how computer/video games enrich writing practices within and beyond the classroom and the teaching of writing. Editor(s): Colby, Richard; Johnson, Mathew. Series: Digital Education and Learning. Num Pages: 258 pages, biography. BIC Classification: JFD; JHB; JHM; JNKD; JNMT; VFX. Category: (G) General (US: Trade). Dimension: 216 x 140. . . 2013. Paperback. . . . . Books ship from the US and Ireland. N° de réf. du vendeur V9781349455621
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