XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play. What you'll learn Design practical games for the Zune. Discover the ways in which you can develop content for the Zune. Understand what makes the development of Zune games different from the development of PC and console games. Create Zune games, from the simple to the complex, with complete working examples for you to play and learn from. Use the XNA 3.0 Framework to play music from Zune's library and your own custom sounds to enrich your games. Understand how to take advantage of Zune's wireless system to create multiplayer games. Who is this book for? This book is aimed at gaming enthusiasts with a good understanding of basic C# (the language underlying XNA) who want to create games for the Zune media player. Some knowledge of common game elements such as sprites, game loops, and animation would be helpful but is not required. (Readers looking for such a foundation can consult Beginning XNA 3.0 Game Programming for a comprehensive primer).
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Dan Waters is an academic developer evangelist at Microsoft. He has served as a developer and architect, both professionally and for fun, for over 10 years in a variety of industries. He resides in Tampa, Florida with his wife and daughter. He enjoys gaming, golf, web design, and writing music for guitar, piano, bass, and drums.
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Vendeur : AwesomeBooks, Wallingford, Royaume-Uni
Paperback. Etat : Very Good. Zune Game Development using XNA 3.0 (Expert's Voice in XNA) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. N° de réf. du vendeur 7719-9781430218616
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paperback. Etat : Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! N° de réf. du vendeur S_448135819
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Paperback. Etat : Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. N° de réf. du vendeur 6545-9781430218616
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Vendeur : Biblios, Frankfurt am main, HESSE, Allemagne
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Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Etat : New. 2009. 1st Edition. Paperback. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . . . . . N° de réf. du vendeur V9781430218616
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