Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids? Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android. Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android. This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy! What you'll learn How to write/port advanced 3D games for any Android device. How to setup a Linux system for hybrid game compilation. How to combine Java and C code in an elegant manner by building a simple Java application on top of a native library. How to tackle pure Java gaming with two practical games: Space Blaster and the arcade classic Asteroids. How to mix OpenGL API calls in Java and C for high performance 3D graphics using the 3D cubes sample by Google. How to bring two of the greatest PC 3D shooters to the Android platform: Wolfenstein 3D and Doom using Java and C. Who this book is for This book is for Google Android developers interested in game application development in Java or porting existing C-based games via JNI into Android and developing/deploying from there. It is targeted to developers who already know such basics of Android development as activity, view, and
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Vladimir Silva holds a master's degree in computer science from Middle Tennessee State University. He worked for four years at IBM as a research engineer, where he acquired extensive experience in distributed and grid computing research. Vladimir is a highly technical, focus-based individual and team player. He belongs to two national honor societies, has published many computer science articles for IBM, and is author of Grid Computing for Developers (Charles River Media, 2005) and RCP Practical Projects (Apress, 2008).
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
EUR 3,99 expédition depuis Rébublique tchèque vers France
Destinations, frais et délaisEUR 11 expédition depuis Allemagne vers France
Destinations, frais et délaisVendeur : Bookbot, Prague, Rébublique tchèque
Softcover. Etat : As New. Focusing on Android 2, this book provides comprehensive guidance on creating classic and entertaining games from the ground up, as well as adapting existing games from other platforms. It serves as a valuable resource for developers looking to harness Google's software platform, positioning it as a competitive alternative to the iPhone and BlackBerry. N° de réf. du vendeur 81388ddc-dee3-42e2-af2a-9ddf8f5336cd
Quantité disponible : 1 disponible(s)
Vendeur : ThriftBooks-Atlanta, AUSTELL, GA, Etats-Unis
Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.3. N° de réf. du vendeur G1430226471I4N00
Quantité disponible : 1 disponible(s)
Vendeur : ThriftBooks-Dallas, Dallas, TX, Etats-Unis
Paperback. Etat : Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 1.3. N° de réf. du vendeur G1430226471I4N00
Quantité disponible : 1 disponible(s)
Vendeur : -OnTimeBooks-, Phoenix, AZ, Etats-Unis
Etat : acceptable. Reading copy. May have signs of wear and previous use scuffs, library copy, highlighting, writing, and underlining . Dust jacket may be missing. 100% GUARANTEE! Shipped with delivery confirmation, if youâre not satisfied with purchase.Ships USPS Media Mail. N° de réf. du vendeur OTV.1430226471.A
Quantité disponible : 1 disponible(s)
Vendeur : Buchpark, Trebbin, Allemagne
Etat : Sehr gut. Zustand: Sehr gut | Seiten: 298 | Sprache: Englisch | Produktart: Bücher. N° de réf. du vendeur 5920365/2
Quantité disponible : 1 disponible(s)
Vendeur : NEPO UG, Rüsselsheim am Main, Allemagne
Etat : Sehr gut. Auflage: 2010. 316 Seiten nice book ex Library Sprache: Englisch Gewicht in Gramm: 969 23,4 x 19,3 x 2,3 cm, Taschenbuch. N° de réf. du vendeur 338279
Quantité disponible : 1 disponible(s)
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android.Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android.This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy! 298 pp. Englisch. N° de réf. du vendeur 9781430226475
Quantité disponible : 2 disponible(s)
Vendeur : moluna, Greven, Allemagne
Etat : New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. (Likely) First book focused on Android Game applications development. One of the first books on Android 2.0. Written for hobbyists and professionals who want to create production quality Mobile Game applications. Googl. N° de réf. du vendeur 458481835
Quantité disponible : Plus de 20 disponibles
Vendeur : AHA-BUCH GmbH, Einbeck, Allemagne
Taschenbuch. Etat : Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Do you remember landmark games like Wolfenstein 3D, Doom, and Asteroids Well, here's an exciting opportunity to build and/or port these games to one of the hottest mobile and netbooks platforms today: Google's Android.Pro Android Games teaches you how to build cool games like Space Blaster and the classic Asteroids from scratch on the latest Android platform. This book also shows you how to port other classic freeware/shareware games like Doom and Wolfenstein 3D from C using the Java Native Interface (JNI) for Android.This book is all about a unique perspective in Android game development: a well-balanced, powerful combination of pure Java and hybrid game development, mixing Java and C. By combining the elegant object-oriented features of Java and the raw power of C, there is no limit to the types of games that you can build for the platform. With actionable real-world source code in hand, this book allows you to dive right into games development on Android. You'll definitely have fun, and perhaps you'll even make some money. Enjoy! N° de réf. du vendeur 9781430226475
Quantité disponible : 2 disponible(s)
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. 1st edition. 300 pages. 9.00x7.40x1.10 inches. In Stock. N° de réf. du vendeur zk1430226471
Quantité disponible : 1 disponible(s)