Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations.
Les informations fournies dans la section « Synopsis » peuvent faire référence à une autre édition de ce titre.
Adrian Dobre has more than 15 years of experimental and computational modeling experience in fluid dynamics. Adrian holds a PhD in Engineering Science from the University of Western Ontario, Canada. He currently lives in Bucharest, Romania, with his family.
Les informations fournies dans la section « A propos du livre » peuvent faire référence à une autre édition de ce titre.
Vendeur : suffolkbooks, Center moriches, NY, Etats-Unis
paperback. Etat : Very Good. Fast Shipping - Safe and Secure 7 days a week! N° de réf. du vendeur 3TWDDA002FLO
Quantité disponible : 1 disponible(s)
Vendeur : Brook Bookstore On Demand, Napoli, NA, Italie
Etat : new. Questo è un articolo print on demand. N° de réf. du vendeur e179a3ce77e033f499f4a1501298fb8a
Quantité disponible : Plus de 20 disponibles
Vendeur : Ria Christie Collections, Uxbridge, Royaume-Uni
Etat : New. In English. N° de réf. du vendeur ria9781430236740_new
Quantité disponible : Plus de 20 disponibles
Vendeur : Chiron Media, Wallingford, Royaume-Uni
PF. Etat : New. N° de réf. du vendeur 6666-IUK-9781430236740
Quantité disponible : 10 disponible(s)
Vendeur : BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Allemagne
Taschenbuch. Etat : Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required-only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations. 558 pp. Englisch. N° de réf. du vendeur 9781430236740
Quantité disponible : 2 disponible(s)
Vendeur : Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlande
Etat : New. Num Pages: 581 pages, biography. BIC Classification: PHV; UGN. Category: (G) General (US: Trade). Dimension: 235 x 192 x 30. Weight in Grams: 950. . 2011. Paperback. . . . . N° de réf. du vendeur V9781430236740
Quantité disponible : 15 disponible(s)
Vendeur : Books Puddle, New York, NY, Etats-Unis
Etat : New. pp. 558. N° de réf. du vendeur 264322120
Quantité disponible : 4 disponible(s)
Vendeur : Majestic Books, Hounslow, Royaume-Uni
Etat : New. Print on Demand pp. 558 Illus. N° de réf. du vendeur 3558551
Quantité disponible : 4 disponible(s)
Vendeur : THE SAINT BOOKSTORE, Southport, Royaume-Uni
Paperback / softback. Etat : New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. N° de réf. du vendeur C9781430236740
Quantité disponible : Plus de 20 disponibles
Vendeur : Revaluation Books, Exeter, Royaume-Uni
Paperback. Etat : Brand New. new edition. 450 pages. 9.25x7.50x1.50 inches. In Stock. N° de réf. du vendeur x-1430236744
Quantité disponible : 2 disponible(s)